Forums / DQ: Empires - Community / General Discussions (Eng) / Questions about gameplay - KRONG
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cansato
[ Posts : 57 ]
[Post Date: 22-Jun-2004 16:42]

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This Beta continues or it will be stopped?


I think Trio Galaxy will be closed - because there are some changes in core game engine, so it is not possibly to keep 2 databases with different game systems - we have only one server (physically) for beta. But You can do some experiments in this beta and you will have experience for the next one.




Ok, it is not a problem.

some experiments... hummm ... hehehe... I'm trying a U4 unit ... hehehe
cansato
[ Posts : 57 ]
[Post Date: 30-Jun-2004 14:56]

The CM get resources from planet and then hyper them to the Core. To produce Y-Units, CF uses energy and metals from Core.

The question: Is it necessary to have minerals in a planet where the CF was landed to it produces Y-units? And, Is it necessary to have CM in the same planet that the CF is landed?




Green
[ Posts : 1005 ]
[Post Date: 30-Jun-2004 14:59]

No, You can, for example land _only_ CM to the planet with a lot of resource and land CF on the Gas Gigant.
CM will mine resources and hyper them to the Core and CF will take necessary resources from the Core and process them.
cansato
[ Posts : 57 ]
[Post Date: 05-Jul-2004 23:44]

The CM mines crystals and metals and the balance depends on the planets resources (N, UP, P, AV, R or UR).

In the assigments, I can change:

a) the % of metals to produce Y-Units

and

b) the % of crystals to produce energy.

Questions:

1) Crystals has another function different from convert it to energy?
2) I change the % of metals to zero, then Y-Units are not produced, then, I change to 100% and to 50% and the information in the extend status report didn't change. How this % affects the game?

ps - now is 17:43PM in Brazil
Green
[ Posts : 1005 ]
[Post Date: 06-Jul-2004 10:41]

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1) Crystals has another function different from convert it to energy?

Just now - crystals are used only for energy production, but who know, for what they will be used in future. It will be more interesting if it will be surprise, isn`t it ?

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2) I change the % of metals to zero, then Y-Units are not produced, then, I change to 100% and to 50% and the information in the extend status report didn't change. How this % affects the game?


Ok, let me explain. Tihs % indicate "the maximum allowed" usage of metalls from Core.
For example, we have 100 Metalls and 100 Energy and 10 CF. Each CF can produce (currently) up to 10 Y-Units. To produce 1 Y CF need 1M and 1E. We set respective value to 100%. This mean, that CF`s "eat" all metall for production, and metall become 0. But we need Metalls and Energy for units maintenance - and at the next turn`s step we`v got "Core alerts" about insufficient resources.
If we set % to 50, only 50M from Core`s 100M will be used for production and other 50M will remain for maintenance.
Is it clear ?

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ps - now is 17:43PM in Brazil
6 hours difference
cansato
[ Posts : 57 ]
[Post Date: 22-Jul-2004 18:28]

How works the e-storm?

I sent a e-storm to a planet using 100 U-3 and receive a message:

FAILED: Energy spend for nothing

??
Green
[ Posts : 1005 ]
[Post Date: 22-Jul-2004 22:17]

E-Storm affect only to Mercenary base (Propulsion & Cloacking modules) and Fagur eggs.
Planet orbit is ignored. For more details read http://www.dqempires.com/cgi-bin/mlist?fid=18&tid=399
Guide will be updated soon.
cansato
[ Posts : 57 ]
[Post Date: 13-Aug-2004 19:53]

CEC i-Node when landed is a planetary defense. When in idle mode (in orbit) is it an "defense line"?
Maverick
[ Posts : 1331 ]
[Post Date: 13-Aug-2004 20:53]

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CEC i-Node when landed is a planetary defense. When in idle mode (in orbit) is it an "defense line"?
CEC in orbit can defend itself in case they are attacked, but they will _not_ participate and will _not_ help any m-node in any battle.

BTW: CEC space damage iz 10% from planetary damage value.

arwin
[ Posts : 2 ]
[Post Date: 20-Aug-2004 08:55]

Hey,

Gotta question about the Krong
how can i let a CEC orbit a Star??

Green
[ Posts : 1005 ]
[Post Date: 20-Aug-2004 09:32]

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Gotta question about the Krong
how can i let a CEC orbit a Star??


Just left them in IDLE mode in star system. But notice: I-nodes do not attack your enemies if any, so they must be covered by M-nodes.
cansato
[ Posts : 57 ]
[Post Date: 07-Sep-2004 23:47]

How can the Krong race assimilate/conquer a planet? How can I "colonize" more than 100 planets?

Can I "colonize" a planet after I have bombarded it?
Green
[ Posts : 1005 ]
[Post Date: 08-Sep-2004 13:52]

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How can the Krong race assimilate/conquer a planet?

You can not - because Krong has no such ability.

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How can I "colonize" more than 100 planets?

You must fill occuped planets surface for 95% - after it You can land on other, 101 planet.
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Can I "colonize" a planet after I have bombarded it?

Only if it become "free" afret bombardment
Mals
[ Posts : 64 ]
[Post Date: 28-Sep-2004 04:07]

Some offers for Krong y4:

a) At presence CeC in an orbit of star, I in general do not understand as can у4 blow up her. Only theoretically у4 increases weight of a star up to critical and star are kollapsed. But CeC it is the tool for Eating energy of a star therefore with what the big effort у4 allocates energy the more CeC her should devour. Therefore the conclusion if CeC hangs in an orbit - it should rescue from у4. Because only krong can protect from krong. And it is normal, on that it and Avatars of Energy. The only thing that it is necessary - calculate it factor for quantity of CeC which can to eat all splash у4. For example: arrives 1 у4 - in an orbit hangs 2000 CeC, it tries to blow up and all energy of explosion acts in treasury, that whose CeC hung in an orbit. The same: arrives there 3 у4 and blows up - because CeC has not sufficed. From this a conclusion had not time to digest. Here I think it fairly. So, at the first stage everyone develop in regular intervals. If suddenly arrives у4 in an orbit the fleet which hangs rescues from explosion. After the alliance was united - krong an alliance try to protect stars of an alliance accommodation CeC. In necessary as they consider quantity, for protection of rears of it can suffice. And then all wars will be carried out on borders of Empires. And rears of empire will protect a pair of reserve fleet. And then really there will come tactical fights, instead of the burning out each other is simple.

b) I suggest to enable у4 to use also as protective base. For amplification of protection Krong from heavy fleet of Human. That is, if у4 hangs in an orbit together with CeC - it coordinates actions of CeC in an orbit, and they can act as military fleet for protection, for example in a Guard or Agressive mode. Here too there is a factor about which has thought nobody. As far as I remember, the factor of hit in у4 is so great, that after the first Investigation-attack у4 one can to be lost simply, if it. After that CeC lose the opportunity to work as fighting protective units and it is necessary to plunder by them everything, that you interests. And one more moment. You do not think, that such board from у4 plus CeC not so that cheap. Also it will be used only at presence of a heap of resources. And for efficiency of reflection of attacks - the quantity у4 should be not less than 4-5. And really such methods will be simply economically unprofitable to use on all stars. Therefore, for certain, thus, the fattest systems, where any spiteful crowd of enemies can penetrate, will be protected only. Therefore on balance of game is strongly will not affect. But Krong will receive real protection against the same Human and Merk. Can be very expensive, but effective enough.

Among other things at у4 will appear though any semantic loading on use in game. Because differently, their manufacture becomes not perspective. And by that Krong it is even more weakened before others sides.

All this, but I do not think that it unimportantly.....
Roderik
[ Posts : 10 ]
[Post Date: 15-Nov-2004 15:27]

Krong Unit pricing:
It seems to me that it makes no sense at all to build U3.
U3 has 2,5 times the hp and 3,3 times the dmg uf U2 but it costs 7 tiems the y-units and 6.5 times the energy.
So if i build u2 instead of u3 with the same resources, i get mor than double the hp and damage output for my m-unit.
What am i missing here?
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