Forums / DQ: Empires - Community / Suggestions / Un-collapsable Guardian Planets
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Fineus
[ Posts : 15 ]
[Post Date: 06-Jan-2005 23:12]

I would like to suggest that Guardian Planets (or their stars) not be able to be collapsed by Krong. Of all the systems those shouldn't be able to be collapsed. That way the option to win by controlling the GPs is always available.
Green
[ Posts : 1005 ]
[Post Date: 06-Jan-2005 23:47]

Here was hot when we discussed about this... As result, we decided to able players to made "bada-bum" in one of Guardians systems.
By the other words, players always must have choise: "to boom or not to boom"

P.S. Iy is very easy to make Guardian stars "uncollapsable" in separate Galaxy. For the next tournament, what You say ?
P.P.S. Other players are welcome to discussion.
Kolubra
[ Posts : 11 ]
[Post Date: 07-Jan-2005 06:05]

I agree 100%.. posted previously somewhere something similar.. but.. working SO hard to get them AND protect them.. just to lose them later because some Krong went and destroyed the star is annoying as hell.. esp if your Fagur and cannot protect your own system.
Mals
[ Posts : 64 ]
[Post Date: 13-Jan-2005 00:42]

Quote
I agree 100%.. posted previously somewhere something similar.. but.. working SO hard to get them AND protect them.. just to lose them later because some Krong went and destroyed the star is annoying as hell.. esp if your Fagur and cannot protect your own system.

OK...You are right, but to protect your planet from y4 you need Help of your Alliats.... Krong and Human....where we play in Pleads we protect...the key planet with Mercs Krong and Human..more that we place the mercs base in starssistem where was Key planet....
Startracker
[ Posts : 43 ]
[Post Date: 15-Jan-2005 10:51]

good strat...but it ties up much needed resources (merc bases and fleets) and defeats the purpose of even having guardians on the planet if sumone is gunna come n collapse it...i like the idea of having to protect it but for the GPs only could there be an early warning system by any chance? like wen a U4 is aimede at your GP and is in a certain radius u get a msg saying "U4 detected" or sumfin?
Kolubra
[ Posts : 11 ]
[Post Date: 15-Jan-2005 21:48]

Quote
OK...You are right, but to protect your planet from y4 you need Help of your Alliats.... Krong and Human....where we play in Pleads we protect...the key planet with Mercs Krong and Human..more that we place the mercs base in starssistem where was Key planet....


I understand your point of protecting the star with the help of allies, but what if you're a Fagur player not involved with any alliance, who uses his skill to beat down and destroy all opposition AND captures the Guardian planet. Now, a single Krong player, though he may be the weakest in the game, would be able to destroy the chance of this Fagur player from winning.. all by destroying just one Guardian Planet star. I understand that game imbalance dictates that Fagur should not have ability to protect their own stars, but what about the ability to protect atleast the Guardian Planet stars? OR the inability of ANY1 to attack a Guardian Planet star.
Startracker
[ Posts : 43 ]
[Post Date: 16-Jan-2005 13:59]

hmmm, GPs should be able to be attacked...but yes fagur should be able to defend against them...
Justice
[ Posts : 15 ]
[Post Date: 17-Jan-2005 11:29]

i agree that GP should be attackable, but also defendable and there is no BH defense yet ... so i say let them be save of BH attacks, there are several ways of braking down a GP ... hiring a merc for example ... would also bring in more fun for the Merc players who might be bored sometimes if they have no further jobs like alliance leading or the like ... cause NOBODY F*#$&*ยง EVER SETS UP ANY MISSIONS ANYMORE !!!

hehe .. sorry, this had to be said !
Maverick
[ Posts : 1331 ]
[Post Date: 17-Jan-2005 15:40]

Quote
i agree that GP should be attackable, but also defendable and there is no BH defense yet ...
Believe me it is posible to defend a system from U4. Beside that the system classes GP are in, is relevant for specific round only. It might happen that in one round all 3 GP systems could be collapsed and in other not.

Quote
hiring a merc for example ... would also bring in more fun for the Merc players who might be bored sometimes if they have no further jobs like alliance leading or the like ... cause NOBODY EVER SETS UP ANY MISSIONS ANYMORE !!!
This problem bother me more. We'll think about a system that will generate those missions.

This message was edited by Maverick