BATTLE SYSTEM
In Delta Quadrant: Empires can engage in space battles, orbital battles or planetary battles. Butbefore any battle mercenaries do spy missions.
In this section, we will explain the battle model for each case.
NOTE: Fagur hordes do not travel in space, they cannot be intercepted by any space fleets. When assimilating, infesting or relocating fagur hordes wil exit subspace directly in planet atmosphere, therefore they bypass any orbital and space defences.
BATTLE SYSTEM - Spy missions
NOTE: Only mercenaries are able to conduct spy missions.
All spy units with a spy mission set are invisible to other players until they succeed or fail that mission.
Spy tech and a random factor is considered if a mission is successfull or failed.
Spy mission take place first and only after that all other battles take place.
BATTLE SYSTEM - Space battle
NOTE: All hostile actions against your allies will be canceled.
Space battle will take place as follows:
Visible fleets, including visible Mercenary Bases will participate in battle only.
Fleets that are in each location might fight with each other.
For each fleet in battle:
If a fleet has a specific target (Empire ID) it will search fleets from targeted Empire and will attack, if any.
Otherwise this fleet will behave as it would be in Idle mode.
If a fleet is in Idle mode and has Aggressive tactics it will first try to attack any fleet from alliance you are in war with. If no target found it will attack any non allied fleet.
If fleet is in Idle mode and has Guard tactics it will attack fleets from alliance you are in war with only, if any.
If a fleet has an Aggressive mission against a planet, fleets from attacked planet or fleets allied with attacked planet will try to intercept the aggressor.
If a fleet after that will not have any target and it was set to help allies, in this case it will search any ally under attack and help him.
If a fleet is in battle and other fleets from same Empire do not have any target, they will help first one in its mission.
If a fleet is under attack and still has no target it will try to reply.
BATTLE SYSTEM - Orbital battle
This case will only happen when a Human colony is attacked and a defensive Orbital Base is present.
The Orbital Base will first engage attacking fleet.
If the fleet survived the base's attack, it will first engage the base and damage it, and then will proceed to the
next phase (bombardment, conquering, etc).
NOTE: Fagur "Bio bombs" and Anizaks will bypass this planetary defense line. They will appear
directly in the atmosphere of the planet. Only Fagur units have this possibility.
BATTLE SYSTEM - Planetary battle
This type of battle can take place when a planet is bombarded, invaded or raided.
BOMBARDMENT
First, planetary defenses will attack "Bio-bombs", Bombers or Y-Units.
If any of aggressive units are left over after this planetary defensive fire, they will inflict damage to the structures and habitants of the planet.
Inflicted damage is changed by a random factor +/-30% and then it is distributed evenly over the entire surface of the planet. The more space is occupied by a construction, the more damage it will take.
NOTE: Any race can bombard planets.
CONQUERING/ASSIMILATION
First, planetary defenses will attack Human drop ships or Fagur Anizaks.
If part of the conquering/assimilation forces survives, they will initiate ground battle.
First the conquering/assimilation forces will inflict damage, then the planetary forces will retaliate. This sequence will happen 3 times or until one of the opponents is destroyed.
NOTE: Only Fagur can assimilate and Humans can conquer a planet.
If Humans succeed in conquering a Human planet, they will capture a
reasonable amount of buildings on the planet and a portion of resources and technologies.
If Humans succeed in conquering a Fagur or Krong planet,
a portion of resources will be captured and all planetary items will be recycled into resources.
If Fagur succeed in assimilation a Fagur planet, a reasonable
amount of organs on the planet, some resources and some sarcs will be captured, if available.
If Fagur succeed in assimilation a Krong planet, a portion of resources will be captured and all planetary items
will be recycled into resources.
If Fagur succeed in assimilation a Human planet, a portion of resources will be captured and all planetary items
will be recycled into resources. All planet population left after assimilation will be transformed into Fagur Anizaks and Fagur Sarcs.
RAID
First, planetary defenses will attack the raiding forces.
If part of the raiding forces survives, an amount of items will be stolen from the planet. This amount is proportional
with the value of the planet in comparison to the general value of the Empire.
NOTE: Only Mercenaries can raid.
DAMAGE REPARTITION
In each phase of the battle damage is distributed accordingly to unit vulnerability. A unit will take more damage if it is more vulnerable.
| VULNERABILITY |
Y-Unit | 1 |
U2 | 75 |
U3 | 165 |
U4 (Collapser) | 1250 |
Cyber Energy Complex | 750 |
Cyber Factory | 600 |
Cyber Mine | 675 |
|
    |
| VULNERABILITY |
Mercenary Fighter | 15 |
Mercenary Spy Unit | 1 |
Assembling module | 450 |
Propulsion module | 400 |
Science module | 150 |
Comcenter module | 200 |
Cloaking module | 300 |
Defense module | 600 |
|
    |
| VULNERABILITY |
Human Fighter | 1 |
Human Bomber | 9 |
Capital Ship | 725 |
Transport | 65 |
Colonization Ship | 625 |
|
BATTLE SYSTEM - Fagur basic values
| HP | DMG |
Hive | 15000 | |
Necator | 900 | |
Troph | 900 | |
Proglotum | 750 | |
Tachy | 1200 | 4600 |
Anizak | 5 | 3 |
Sarc | 75 | 3 (active during first phase of planetary battle only) |
"Bio bomb" | 9 | 9 |
BATTLE SYSTEM - Krong basic values
| HP | DMG |
Y-Unit | 1 | 1 |
U2 | 120 | 60 |
U3 | 300 | 200 |
U4 (Collapser) | 2500 | |
Cyber Energy Complex | 1725 | 9200 (landed) / 920 (in space) |
Cyber Factory | 1200 | |
Cyber Mine | 1350 | |
BATTLE SYSTEM - Human basic values
| HP | DMG |
Orbital Base | 1500000 | 500000 |
Fighter | 1 | 1 |
Bomber | 12 | 9 |
Capital Ship | 1450 | 1000 |
Transport | 30 (300 in planetary battles) | |
Colonization Ship | 1250 | |
Habitat Complex | 525 | |
Production Complex | 750 | |
Science Lab | 600 | |
Mine Complex | 750 | |
Farm Complex | 525 | |
Military Base | 1400 | 6450 |
Population | 1 | 10 (per 1000 people) |
Troops | 2 | 1 |
BATTLE SYSTEM - Mercenaries basic values
| HP | DMG |
Mercenary Fighter | 20 | 15 |
Mercenary Spy Unit | 1 | 1 |
Assembling module | 900 | |
Propulsion module | 450 | |
Science module | 300 | |
Comcenter module | 1800 | |
Cloaking module | 600 | |
Defense module | 1200 | 10000 |
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