Forums / DQ: Empires V1.0 / Bug reports / krong acceleration
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TJ
[ Posts : 32 ]
[Post Date: 17-Aug-2005 01:15]

Krong guide: M-nodes:

1. All M-Nodes cannot land on a planet, because of their structure. But they successfully can jump with acceleration, using additional Energy.

2. All Krong nodes don't travel in space actually. They jump from one point to another practically instantly. But before jumping they will need time and Energy to modify space continuum for it. This is the most vulnerable time for Krong as it cannot defend itself.

3. Time of jump preparation depends on used Energy. M-Nodes cannot jump from one star system to another star system with acceleration. The main purpose of M-Nodes is the protection of I-Nodes and a few other functions.


the 1. and 3. is opposite to each other, when I try to relocate fleet I could allocate additional energy in the E-strom/acceleration option the RTTA is decreasing, but the command fail with this message:
"node can not perform accelerated jump from/to system"

so what? I can do use the acceleration for attack only? (not tested)


Maverick
[ Posts : 1331 ]
[Post Date: 17-Aug-2005 08:52]

You must be in free space (out of the system) to use acceleration.
skyraider
[ Posts : 328 ]
[Post Date: 17-Aug-2005 19:15]

Quote
You must be in free space (out of the system) to use acceleration.


And your destination point also must be in free space. Star sensing with acceleration not use this right.
So, common algorytm to move m-Node from system to another system listed below:
1. M-Node Jump to nearest free space square from source system (1 tick)
2. M-Node jump with acceleration to free space square near destination system (max acceleration is 99)
3. M-Node jump to destination system (1 tick)

Enjoy!

This message was edited by skyraider
TJ
[ Posts : 32 ]
[Post Date: 23-Aug-2005 10:19]

Quote


2. M-Node jump with acceleration to free space square near destination system (max acceleration is 99)

Enjoy!

This message was edited by skyraider


In TG I jumped units over 230 sector with acceleration 130 in 1 tick. It cost me a huge amount of energy.
Green
[ Posts : 1005 ]
[Post Date: 23-Aug-2005 22:49]

Quote
In TG I jumped units over 230 sector with acceleration 130 in 1 tick. It cost me a huge amount of energy.

Heh, did You think Krong have ability to jump at any location in 1 turn for free?

I already posted here (see in general discussion) forum formula for energy consumption. If You are familiar with JavaScrip, You can see this formula in the code.
TJ
[ Posts : 32 ]
[Post Date: 24-Aug-2005 12:25]

Quote

Heh, did You think Krong have ability to jump at any location in 1 turn for free?

I already posted here (see in general discussion) forum formula for energy consumption. If You are familiar with JavaScrip, You can see this formula in the code.


I got the formula, but I can't see how can I make the jump free. If I could you should forbide me to do that
Klutz Lament
[ Posts : 50 ]
[Post Date: 30-Aug-2005 19:02]

Getting back to the original topic...

Perhaps the language in the guide should be cleaned up to make it clearer that you can only use acceleration if both the start and end points are in open space.