DQ GALAXY - General description
Here you can find information about the Galaxy in the game, what stars and planets are in it, their classes, definition, etc.
Quadrant - a square on the Sector map. Each quadrant can contain only one star, Black Hole or Wormhole. The quadrant can also be designated by a pair of coordinates. For example, 5:7 coordinates means quadrant 5:7.
A sector is composed of 64 quadrants arranged in a 8x8 square. On the Sector map you will see 9 sectors only.
One quadrant - rectangle with red border.
One sector - rectangle with green border.
DQ GALAXY - Galaxy stars
There are seven star classes in Delta Quadrant Galaxy. These are actually the classic categories of stars used in astronomy. Astronomers classify stars by their temperature. Temperature determines much of the activity of a star. You can even figure out how old it is when you know the temperature. The usual clasification is O, B, A, F, G, K, M. From the hottest class O with temperatures over 25,000 Kelvin to the cooler class M at less that 3,500 Kelvin.
In Delta Quadrant Galaxy each star can have up to 8 planets. The number of planets in a star system, as well as their class depends on the class and size of the star. The Energy output of a star also depends directly on its class and size.
Currently there isnít a standard classification of planets. Thus, Delta Quadrant: Empires uses its own planet classes, mostly inspired from movies and games. There are 7 planet classes in Delta Quadrant Galaxy.
GAS GIGANT class
Planets of this class are usually found in a star's outer zone or "cold zone". They have high core temperatures causing them to radiate heat. Low stellar radiation and high planet gravity make them unhabitable for biological races in Delta Quadrant Galaxy.
Planetary bodies of this class can be found in any of a star's zones. They have no atmospheres. Their surfaces are barren and cratered.
This planets usually have surfaces that are still crystallising. Their atmospheres still contain some toxic gases.
First signs of biological life are usually found on planets of this class. They have thin atmospheres. Small amounts of water are present.
Planets of this class have atmospheres suitable for life. Water and life-forms are typically abundant. Although, it is a very suitable planet for biological races, the climate is still severe.
Planets of this class are found in a star's "habitable zone". They have atmospheres, water and life-forms are typically abundant.
Planets of this class are considered "paradise" by biological races. They are mainly the same as Terrestrial class planets but with a stable climate.
ALPHA-GAEA class [GUARDIANS PLANETS]
There are 3 Super planets in the Galaxy, the biggest and richest ones. These planets are protected by Guardians. One of the goals of the game is to conquer and control them for 300 turns.
Planets rendering: Copyright © 2004 Stefan Ivarsson (a.k.a. Aszazeroth) www.dragondesign.se
DQ GALAXY - Best planets
There is no way to determine which planet class will be the best choice for any race. Instead there are several criteria for each race that will allow you to find the most suitable planet.
FAGUR ENTITY BEST PLANETS
Because this race is a biological one, the best planets are Alpha-Gaea and the worst are Asteroids. Gas Gigants cannot be colonized by biological races. Large, Ultra Rich in Biomass and Terrestrial or Alpha-Gaea class planets are the best choice for Fagur entity.
KRONG BEST PLANETS
Krong main criteria for the best planets are their orbit and the class of the star the planet is orbiting. The lower the orbit of the planet is (i.e. near the star), the better is the planet. Planets orbiting stars which produce a lot of Energy are also a good choice. Thus the best planets for the Krong race are large ones with a lot of Minerals and Crystals and orbiting near the biggest star of class O.
HUMANS BEST PLANETS
Humans use all types of planetary resources. So a good criterion would be to have a planet Rich in Minerals, Crystals and Biomass. Because Humans are a biological race, planets from Terrestrial or Alpha-Gaea classes are highly requested by them. Asteroids and Gas Gigants cannot be colonized by Humans.
DQ GALAXY - Wormholes & Black Holes
An extraordinary time-space continuum phenomenon. It connects two distant points of the Galaxy by a tunnel, allowing travel through it in one turn. The Wormholes can be stable, as well as instable. Two Wormholes do not neccessary connect with each other, but can form an entire network through the Galaxy. Only the Fagur race cannot use this phenomenon.
A Black Hole is a region of space that has so much mass concentrated in it, that there is no way for a nearby object to escape its gravitational pull. All objects that will pass nearby, will be destroyed by the Black Holes's gravitational forces. Natural Black Holes can be of any strength, while strength of players generated Black Holes depends on star size, star class, concrete Galaxy and can vary from 1 up to 10.