Forums / DQ: Horizons / General Discussions / Suggestions
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Emperor L
[ Posts : 1237 ]
[Post Date: 04-Aug-2008 23:13]

Yeah, I will make them as balanced as I can, but try and maximise attack still.

BTW, I am using the best armour/shield and Ion drive, and whatever battle computer works out best for attack overall, may not nessasarily be the highest level, but we will see.

Overall attack is 410 +25% and using long and short range weapons.


This message was edited by Emperor L
Disrupter
[ Posts : 458 ]
[Post Date: 04-Aug-2008 23:47]

Quote
Yeah, I will make them as balanced as I can, but try and maximise attack still.

BTW, I am using the best armour/shield and nuclear drive, and whatever battle computer works out best for attack overall, may not nessasarily be the highest level, but we will see.


Ok, let me know so at least those variable can be controlled. Oh and also, how many fleets of 10 ships?
Emperor L
[ Posts : 1237 ]
[Post Date: 04-Aug-2008 23:56]

Maybe 3 fleets of 10.

All my ships are the same, and really any range will work out ok I think.

BT, I am using ion drives now, I had 5 spare space


Emperor L
[ Posts : 1237 ]
[Post Date: 04-Aug-2008 23:59]

My fleets are building at Daybrinine, Gamisine and Bi-to.




Disrupter
[ Posts : 458 ]
[Post Date: 05-Aug-2008 03:56]

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My fleets are building at Daybrinine, Gamisine and Bi-to.






Ill build up 15 of each of my two ships and make fleets of 5 and 5.
Emperor L
[ Posts : 1237 ]
[Post Date: 05-Aug-2008 17:13]

Ok, my fleets are done. They are where I said, or I can send them to you, either way.

Also, I am building some col ships for taking planets so you can invade, will take a while to build defences etc though...

Maverick, is it possible to make the quick buy option? I have 65854463 money, so could order everything in 1 turn



Maverick
[ Posts : 1331 ]
[Post Date: 05-Aug-2008 17:44]

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Maverick, is it possible to make the quick buy option? I have 65854463 money, so could order everything in 1 turn
Well, it will not give you the possibility to order everything in 1 single turn, but 1 building in 1 turn only. i.e. you will buy missing production points so 1 turn will remain to finish construction.

I'll try to implement it tomorrow, no promises though
Emperor L
[ Posts : 1237 ]
[Post Date: 05-Aug-2008 18:36]

Quote
Quote
Maverick, is it possible to make the quick buy option? I have 65854463 money, so could order everything in 1 turn
Well, it will not give you the possibility to order everything in 1 single turn, but 1 building in 1 turn only. i.e. you will buy missing production points so 1 turn will remain to finish construction.

I'll try to implement it tomorrow, no promises though


Oh, ok. Thats still better than having to wait many turns per building. Also, saves having to build industry buildings and population etc on the test planets. I can just build military buildings and nothing else.


Disrupter
[ Posts : 458 ]
[Post Date: 12-Aug-2008 15:18]

Now this wouldnt be done until everything else is, but with the current design and system, would it be possible to have fleet commanders along with Advisors and Govenors who gain experience and stay with your profile?

In theory you could hire more and maybe they would have a salary that would eat up some of the money you have every so many turns. There could also be an Academy building or something to train/hire fleet commanders and other guys in your empire.

I think this would be an interesting little feature. Whichever ship the Fleet Commander is on is your flag ship. If the flagship is destroyed, the commander doesnt die but only loses a tiny bit of XP (not too much).

Im not too sure about the more intricate details, just wondering if this could be possible at a later date.
Maverick
[ Posts : 1331 ]
[Post Date: 13-Aug-2008 15:37]

Quote
Now this wouldnt be done until everything else is, but with the current design and system, would it be possible to have fleet commanders along with Advisors and Govenors who gain experience and stay with your profile?

In theory you could hire more and maybe they would have a salary that would eat up some of the money you have every so many turns. There could also be an Academy building or something to train/hire fleet commanders and other guys in your empire.

I think this would be an interesting little feature. Whichever ship the Fleet Commander is on is your flag ship. If the flagship is destroyed, the commander doesnt die but only loses a tiny bit of XP (not too much).

Im not too sure about the more intricate details, just wondering if this could be possible at a later date.
With some changes to the system, this could be possible. It will require more user interface changes though
Disrupter
[ Posts : 458 ]
[Post Date: 13-Aug-2008 18:52]

Quote
With some changes to the system, this could be possible. It will require more user interface changes though


Oooooo. Thatd be pretty sweet. Shouldnt happen for a while though.
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