Forums / DQ: Empires - Community / Off Topic / DQ: Openspace
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Emperor L
[ Posts : 1237 ]
[Post Date: 05-Sep-2006 15:56]

Hi, just wondering how is the development of DQ: OS is coming along.


Maverick
[ Posts : 1331 ]
[Post Date: 12-Sep-2006 00:20]

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Hi, just wondering how is the development of DQ: OS is coming along.



Well... its commint slowlly but there is progress in DQS. First tests were done some with success some without. In few months we might create a separate site for it and post there our progress, screens and other good stuff.

BTW we need some help in graphic art area. We are in need of good texturer, concept artistart. If someone is interested contact us via email or post here.

Thanks and regards.
Emperor L
[ Posts : 1237 ]
[Post Date: 12-Sep-2006 14:35]

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BTW we need some help in graphic art area. We are in need of good texturer, concept artistart. If someone is interested contact us via email or post here.

Sorry, I am terrible at art, but I am going to be studying Computer science at university (start in 2 weeks time) so eventualy I may be able to help on the programming side if you need any help...

Also, if you need artists maybe try www.gamedev.net, its a site I visit alot and has hundreds of thousands of users, all who are intrested in developing games. They have a help wanted section where you can post requests for help (texturer or cancept artists etc). I am not sure of the exact rules for comercial projects (may have to pay, I am not sure) but it could be worth a look.



Emperor L
[ Posts : 1237 ]
[Post Date: 17-Mar-2007 16:12]

Hows OS comming along?

Also, what will happen with DQ:E when its finished? It would be great if DQ:E could continue...but if not, maybe each galaxy could have a final round (40 mins turns or something)...and the outcome of that round will be used as the true story of what happened in that galaxy...

It would make that round a great final and also each empire could fight for there place in the delta quadrant history


Disrupter
[ Posts : 458 ]
[Post Date: 18-Mar-2007 03:56]

Hey everyone.

Green do you need a concept artist AND a texturer? Ive been learning how to make 3d models, i cant texture them, but i might be able to come up with some loose ideas for you guys to adapt and improve on. Ill warn you and say im just starting out, but ill be more then willing to contribute to DQ: OS what i can.


Emperor L
[ Posts : 1237 ]
[Post Date: 27-Mar-2007 02:00]

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Ive been learning how to make 3d models


What programs do you use for making your models? Also what sorts of things can you do? I tryed the free trial of 3d Game Studio (www.3dgamestudio.com) a while back, that was good as it had a model editor, a world editor and also a script editor for programming. It uses c-script if I remember, and I didnt know much about programming then, so never had much luck with the programming, but the model/world editor was good, I made a few worlds and a basic idea for a town in my game that I am planning, even with limited artistic abilitys, it also has tons of stuff like lighting and mist/fog effects that were fun, but I only had the 30 day free trial, the real thing has several versions, the prices ranging from about $50-several hundred.

But it is meant for professional development, and several commercial games and other things have been made with it...and with the right skills and enough time, you could make really decent games with it...

Another program I have used for a very short time was Maya and that is one of the main tools used in games development in big companies, I used it a uni as they have it there, and that is REALLY REALLY good...but I only tried it for less than an hour...will have to try again, but when I looked at the prices I almost died of shock...think it was about $15000 for each unit, and there were 3 or 4 of those or something...

But the company that made it was taken over, and I dont know about its price now...I did look and I think it was cheaper, but cant remember...also there is a free learning version or something that you can use for non-commercial use, but you need windows XP professional for that...

Anyway, they are the only 3d games/modeling programs I have used...but they were good.
Disrupter
[ Posts : 458 ]
[Post Date: 29-Mar-2007 01:01]

I have used 3ds max in the past, but ive completely forgotten how you use it and i havent bothered so much with the new version, 8. I use Blender, its really easy and you can do a lot of basic things with a little bit of practice. I can make models fairly easily, it takes me 8 hours over a few days to get a decent model done, then ill go back and touch it up a little later.

I dont have any examples for you because....

A. They arent textured and i feel lame putting up a blank model
B. I dont have access to a server or other kind of uploading device
C. I dont have too many models that id be willing to show off

By the way, as far as i know and as far as im concerned, if you can texture a 3-d model AND make it yourself, you are a god and should be worshipped as such.
Emperor L
[ Posts : 1237 ]
[Post Date: 29-Mar-2007 19:17]

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it takes me 8 hours over a few days to get a decent model done, then ill go back and touch it up a little later.


8 hours!!! Ugh...I usualy get bored after 10 or 15 minutes...but I guess with 8 hours I could do something...I did start to create some buildings for a town once...they werent exactly models, but were made in the world editor, and were basicaly lots of shapes combined together...I just used the stone like textures that came with the program, they were not really what I had in mind, but they worked ok...

That took me a few days on and off, and they were like hollow so you could go inside and move the camera around. I also added steps and stuff to go up to other floors and doors and windows (or holes in the walls that would be windows and doors)...and it also had lighting inside that was good.

It gave me a good idea of what my town would look like, but they were a bit boxy...the sides were all flat and it didnt have any detail or anything, but I thought it was quite good

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I dont have any examples for you because....

A. They arent textured and i feel lame putting up a blank model
B. I dont have access to a server or other kind of uploading device
C. I dont have too many models that id be willing to show off

What sorts of things are they, ships, or people or something?

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By the way, as far as i know and as far as im concerned, if you can texture a 3-d model AND make it yourself, you are a god and should be worshipped as such.


Yeah, I have tryed to make textures, but it is just too difficult. The biggest problem is getting them so that join up so you can keep using the same texture...but also getting them to look right is the worst part...I can make some but they just dont look how I want them. I have taken photos of walls and stuff to use them as textures, but they just look too realistic and dont fit with how I want my game too look. I want quite realistic textures, but also a bit unrealistic aswell...cant really explain it
This message was edited by Emperor L
Disrupter
[ Posts : 458 ]
[Post Date: 29-Mar-2007 23:53]

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What sorts of things are they, ships, or people or something?

God not people, thats too hard. Ive made a castle wall section, a rough bomber space ship and my pride and joy is a starfighter that im still being nit-picky with.

[q] I have taken photos of walls and stuff to use them as textures, but they just look too realistic and dont fit with how I want my game too look. I want quite realistic textures, but also a bit unrealistic aswell...cant really explain it


I know what you mean, you want it to be realistically fake. Almost cartoony, but more life-like. Its hard to word it right

Oh and try even contemplating texturing something that isnt flat or a regular polygon. I cant even fathom how thats done...
Emperor L
[ Posts : 1237 ]
[Post Date: 30-Mar-2007 02:18]

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I know what you mean, you want it to be realistically fake. Almost cartoony, but more life-like. Its hard to word it right

Yeah, thats exactly it...thats how I want it...to have good graphics but with a unique style also...

I cant really think of any games that use the sort of style that I mean, its just something I sort of imagine, but can never draw or create myself...but I would know it if I saw it...

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Oh and try even contemplating texturing something that isnt flat or a regular polygon. I cant even fathom how thats done...


Yeah, some programs let you draw on the texture on the model, and get the basic texture, then you can apply lighting to get shadows and stuff. I used something like that, but it was a bit strange, it sort of jumped from one place to another and filled whole sections for no reason at times...maybe I just didnt know how to use it


Maverick
[ Posts : 1331 ]
[Post Date: 12-Apr-2007 21:18]

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Hey everyone.

Green do you need a concept artist AND a texturer? Ive been learning how to make 3d models, i cant texture them, but i might be able to come up with some loose ideas for you guys to adapt and improve on. Ill warn you and say im just starting out, but ill be more then willing to contribute to DQ: OS what i can.




Hello, Disrupter

First of all, sorry for late response. Real life and work take almost all of out time.

Thank you for your offer to help us. Any contribution will help. Could you please contact us via an email (maverick at dqteam dot com). If you have some models to show it would be great to have some screenshots of them, even they are not textured. If you draw concept we would take a look at them with pleasure too.

Regards,
Alexandru aka Maverick

Green
[ Posts : 1005 ]
[Post Date: 12-Apr-2007 21:36]

Heh, sorry, I was busy at work

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Hows OS comming along?


Design document complete at 80% - it need to be reviewed and assembled as one big file - currently it is 100 pages without history and other "lirycs" (which is ~ 100 pages in plus). I hope, Maverick will show us some screens in one-two weeks. You can contact me privately via e-mail, if you want to help us.

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Also, what will happen with DQ:E when its finished? It would be great if DQ:E could continue...but if not, maybe each galaxy could have a final round (40 mins turns or something)...and the outcome of that round will be used as the true story of what happened in that galaxy...

It would make that round a great final and also each empire could fight for there place in the delta quadrant history




The current DQE status is "frozen, but alive" - frosen, because no features added (and no bugs too), but alive - because we stil did not cancelled domain and run it on the server.

I prefer to give DQE sources to some clever students - if we found them - to be able continue DQE development for web. Also, theoretically it can be rewritten in "real" game with client, like Massive Assault or similar. But we have no time for this - at least while we did not finish DQOS we will not continue DQE development - as exception - only as consultants.
This message was edited by Green
Disrupter
[ Posts : 458 ]
[Post Date: 12-Apr-2007 22:07]

Quote
Quote
Hey everyone.

Green do you need a concept artist AND a texturer? Ive been learning how to make 3d models, i cant texture them, but i might be able to come up with some loose ideas for you guys to adapt and improve on. Ill warn you and say im just starting out, but ill be more then willing to contribute to DQ: OS what i can.




Hello, Disrupter

First of all, sorry for late response. Real life and work take almost all of out time.

Thank you for your offer to help us. Any contribution will help. Could you please contact us via an email (maverick at dqteam dot com). If you have some models to show it would be great to have some screenshots of them, even they are not textured. If you draw concept we would take a look at them with pleasure too.

Regards,
Alexandru aka Maverick



I have sent an email, but i stupidly forgot to label associate myself with a DQ name. If you get an email from Scott, thats me.
Emperor L
[ Posts : 1237 ]
[Post Date: 13-Apr-2007 01:50]

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Design document complete at 80% - it need to be reviewed and assembled as one big file - currently it is 100 pages without history and other "lirycs" (which is ~ 100 pages in plus). I hope, Maverick will show us some screens in one-two weeks. You can contact me privately via e-mail, if you want to help us.


Yeah, it would be good to see some screens and things. I dont think I can really help with anything...but it would be interesting to see how its comming on anyway.

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I prefer to give DQE sources to some clever students - if we found them - to be able continue DQE development for web.


Eventualy I maybe able to help with the programming of that, not right now because I dont know enough, but its getting near the end of the first year at uni, and I have understood eveything so far...but still lots to learn...

Anyway, I guess its too much to do alone, so maybe I could find some others from my uni who would also be interested to help...maybe...not sure who yet, but I am sure there will be some

Also, just one question but what language(s) is the programming done in? I mean human language (for variable and object names and things) and programming language, I only know English as a real language, and I dont think I could easily learn another real language...but for programming I guess I could learn any programming language...we are learning Java right now, but I think we do C++ in later years...but I could probably learn others.

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Also, theoretically it can be rewritten in "real" game with client, like Massive Assault or similar. But we have no time for this - at least while we did not finish DQOS we will not continue DQE development - as exception - only as consultants.


Do you mean a download game or something? I looked at the Massive Assault game, and that looks amazing...but isnt that sort of what OS will be like? But in space and things?

I guess it would be good to have a 3D version of DQ:E, that would be great with the krong and fagur if they are not in OS...But also DQ:E has the nice side that its easy to play and can be played from anywhere any time, without having to download and stuff. A real great thing would be to have 2 different 'interfaces', one thats basic and just gives you basic empire stats and stuff, all you would need is login, and this can be played from anywhere with internet, and the 3D interface that requires you to have downloaded the full game and things and maybe Duke (Disrupter) could make some krong and fagur models? That would be difficult, but seing them invade a planet would be amazing

Anyway, even with OS it would really help to have a simple login, with no graphics or anything so that you can check back here when your not at home, just to make orders and use forums and things. It would only use the data that stored on the server, like your resources and things, but all models etc will obviously be downloaded with the full game...maybe at login you could have the option on what interface to use, and if you choose the 3D interface it will check to see if the game is installed.


This message was edited by Emperor L
Green
[ Posts : 1005 ]
[Post Date: 15-Apr-2007 01:05]

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Anyway, I guess its too much to do alone, so maybe I could find some others from my uni who would also be interested to help...maybe...not sure who yet, but I am sure there will be some



We always are opened for help Moreover, students are preferred - because they can take part of gamedevelopment as they diploma work.

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Also, just one question but what language(s) is the programming done in? I mean human language (for variable and object names and things) and programming language, I only know English as a real language, and I dont think I could easily learn another real language...but for programming I guess I could learn any programming language...we are learning Java right now, but I think we do C++ in later years...but I could probably learn others.



Currently, design document and other stuff related to gamedesign is in Russian, some parts are in Romanian, but we plan to translate it to English - I need a human (of Fagur ), who know Russian, but English is native for him.
Related to programming languages - client side was written in C++ and Lua, but we dropped all in favor of XNA - so, client will be in C# and LUA for scripting. It will be hard to run client under Linux, but I hope Cedega or Mono developers will made it possible - instead, it will run under Vista natively Game server will be under Linux only, C++, LUA and DML (Firebird SQL procedural language).
All variables (names, namespaces, constants, function names, classes) are in English, of cource.


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Do you mean a download game or something? I looked at the Massive Assault game, and that looks amazing...but isnt that sort of what OS will be like? But in space and things?



Yes, I mean downloadable client - BTHW, it is very easy to implement it, because all logic are in SQL database - so, all what you need - to "clone" CGIs abling them return XML data instead of HTML document.

Because DQE is turn-based, it is wery similar to Massive Assault - OS will be realtime, like WoW, Lineage or EVE Online - but theoretically, it will be possible to access some game data from the web too.

We are at holodays now, we will be back at 17th April.

Thank ypu for interests to OS
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