Forums / DQ: Empires - Community / Suggestions / auto landing option for krong
Posted ByMessage
Eternityswrath
[ Posts : 16 ]
[Post Date: 06-Jul-2005 21:00]

I would like to suggest an option for auto landing krong buildings, i would say make it work similar to that of the mercenaries auto attach thing, where you put in the planet that you already own, and for that unit say I-6 if it can fit the whole thing on that planet, then it lands, and if not all of it would stay flying.

I don't know how many resources i've lost because i haven't been able to log in inorder to tell it to land different parts.
Green
[ Posts : 1005 ]
[Post Date: 06-Jul-2005 23:32]

Brrr.... May be it is too late and I want to sleep a bit, but I did not understand nothing.
Do You want the following scenario :
When node exit from morphing it will automatically land on first free planet in system?

If YES, I want to know some answers:
1) Should be landed all units, or only part of node?
2) What if You have more than 1 planet in system? Whan must be chosen?

I think this is dangerous option - image that Your Empire are perfectly balanced - You produce 100 units of Metal and consume 90. And You have 1000 CF exited from morphing and autolanded ......

This message was edited by Green
Eternityswrath
[ Posts : 16 ]
[Post Date: 07-Jul-2005 18:14]

it would be an option you could click, like the merc's have automount, and then i would have it so that you can place the coordinates in of which planet you want it to land on, but like the mercs, it either all lands or none of it lands.

So lets say i don't want to land my 1000 cf's, i leave the check box empty and it will stay flying

Let's say i want to land my morphing cf's when they finish, i check the little box, and place in the planet coordinates i want it to land on and then one of two things would happen
a)there is sufficient surface area to land my cf's so they land and begin producing
b)there is insufficient surface area for me to land my cf's, so like with the mercenaries automounting feature none land.

I hope this is a little easier to understand

Green
[ Posts : 1005 ]
[Post Date: 07-Jul-2005 19:51]

Aha, understand. I`ll think about it - but I have no idea how to implement this without some internal code change - by the current design node can not accept commands in morphing.
Eternityswrath
[ Posts : 16 ]
[Post Date: 07-Jul-2005 23:25]

Quote
Aha, understand. I`ll think about it - but I have no idea how to implement this without some internal code change - by the current design node can not accept commands in morphing.


alright thnx for listening