[ Posts : 1331 ]
|[Post Date: 10-Aug-2004 15:46]|
Main changes you will meet in Beta 4 v1.0 RC2.
- A player will be able to join an alliance if the empire is in interested alliance influence zone (minimal distance between player's colonies and alliance colonies is less then 50).
2. COLONIZATION & PLANETS
- Fagur & Humans will be able to occupy 100 planets by way of colonizing/expanding, other can be occupied by conquering/assimilating other empires.
Example1: You have 100 planets. You cannot colonize 101st planet. If for some reasons next turn you'll lose a planet and have 99 of them, then you'll be able to colonize 1 more planet, because 100 quota is not exceded.
Example2: You have 110 planets. You cannot colonize other planet. If for some reasons next turn you'll lose a planet and have 109 of them, then you'll NOT be able to colonize 1 more planet, because 100 quota was exceded.
- Krong will be able to land on planets and "colonize" them, if total planetary space is 95% occupied by I-Nodes.
- Required planetary space for buildins/organs was decreased 5 times.
- Income & maintenance formulas for Mercenary rase were changed.
- New Mercenary Services Inmplemented
- Planetary Sense/Scan/Survey.
[ Posts : 1005 ]
|[Post Date: 10-Aug-2004 23:47]|
Note: The Game goal remained as was - You or Your alliance must control all 3 key planets for 300 turns. The kye sustems are VULNERABLE for Krong`s U4 - we decided to allow blow them. The winners will be coosed by score in this case (when all 3 key systems will be collapsed).