Forums / DQ: Horizons / Bug reports / Repair type buildings
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Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 17:18]

The repair type buildings dont seem to reduce the ammount of repairs, should the number decrease like with pollution, because it wont for me...


Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 17:22]

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The repair type buildings dont seem to reduce the ammount of repairs, should the number decrease like with pollution, because it wont for me...




Ill bet its for ships, unless of course it says somewhere that itll reduce maintenance.
Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 17:27]

Oh, yeah. Maverick sent me a list of what the buildings do, so I could write descriptions for things. It says on that that it reduces maintenance...

But I don't think they are...
Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 17:36]

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Oh, yeah. Maverick sent me a list of what the buildings do, so I could write descriptions for things. It says on that that it reduces maintenance...

But I don't think they are...


Heh, cheater, ive been doing things blindly hoping it works, and most times they do

You have a list, thats no fair
Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 17:43]

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Quote
Oh, yeah. Maverick sent me a list of what the buildings do, so I could write descriptions for things. It says on that that it reduces maintenance...

But I don't think they are...


Heh, cheater, ive been doing things blindly hoping it works, and most times they do

You have a list, thats no fair


Well, when the descriptions are done it will tell you. I am still trying to think of some, its harder than it looks. I am trying to make tham funny where possible, check the thread about it. If you have any ideas, let me know


Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 20:08]

I now have 0 pollution and 110 industry.

I forget what i built for that. Think it was weather control or some such.


Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 20:13]

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I now have 0 pollution and 110 industry.

I forget what i built for that. Think it was weather control or some such.




Yeah, me to. Its maintenance thats the peoblem. Weather control increases food production
Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 20:21]

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Quote
I now have 0 pollution and 110 industry.

I forget what i built for that. Think it was weather control or some such.




Yeah, me to. Its maintenance thats the peoblem. Weather control increases food production


Try going for Economics, should bring up income alot. I have like 50 income and 18 maintenance when im not building.
Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 20:37]

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Quote
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I now have 0 pollution and 110 industry.

I forget what i built for that. Think it was weather control or some such.




Yeah, me to. Its maintenance thats the peoblem. Weather control increases food production


Try going for Economics, should bring up income alot. I have like 50 income and 18 maintenance when im not building.


I already have the space port and stock exchange, but it effects how much % you make, so the more you selling, the more % you make. If you make 0, they dont give free money...


Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 20:41]

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I already have the space port and stock exchange, but it effects how much % you make, so the more you selling, the more % you make. If you make 0, they dont give free money...




Ohhh ok. Try building freighters? Might do something... I doubt you can trade with only 1 planet, but maybe with me .

Id be willing to set up 2 good planets for trade that are in a DMZ from each other.
Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 20:45]

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Quote


I already have the space port and stock exchange, but it effects how much % you make, so the more you selling, the more % you make. If you make 0, they dont give free money...




Ohhh ok. Try building freighters? Might do something... I doubt you can trade with only 1 planet, but maybe with me .

Id be willing to set up 2 good planets for trade that are in a DMZ from each other.


Whats DMZ? Anyway, yeah trading between empires would be good Maybe only with allies though, or not empires your at war with...

Anyway, freighters will be next
Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 20:50]

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Whats DMZ? Anyway, yeah trading between empires would be good Maybe only with allies though, or not empires your at war with...

Anyway, freighters will be next


DMZ = Demilitarized Zone.

No fighting between sides.
Emperor L
[ Posts : 1237 ]
[Post Date: 24-Jun-2008 20:54]

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Whats DMZ? Anyway, yeah trading between empires would be good Maybe only with allies though, or not empires your at war with...

Anyway, freighters will be next


DMZ = Demilitarized Zone.

No fighting between sides.


Hmm, that sounds interesting, but not sure how it could be done, maybe just be that players agree not to attack in that area, not sure how it could be enforced...
Disrupter
[ Posts : 458 ]
[Post Date: 24-Jun-2008 20:56]

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Hmm, that sounds interesting, but not sure how it could be done, maybe just be that players agree not to attack in that area, not sure how it could be enforced...


Well between you and me it could work. Other players it wouldnt.

Have to have some rules and morals or something. We could also set a president and make it an unofficial part of the game.
Maverick
[ Posts : 1331 ]
[Post Date: 24-Jun-2008 20:58]

Hi.

Some words on questions arrived in this forum:

1. Maintenance buildings will not reduce it by points but by percentage. For example Automated Repairing Center have -15% now. So if you have maintenance 1 it will not help you. But if you have maintenance 100 then it will reduce it to 75. The same thing is true for income buildings and grow buildings.

2. As you probably saw did some redesign for Colony screen. Only available ship list left for implementation at this stage. Will do it tomorrow.

Regards
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