Forums / DQ: Horizons / General Discussions / Help needed
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Maverick
[ Posts : 1331 ]
[Post Date: 21-Jun-2008 14:01]

1. So far we need help in technologies description. We have our raw names for theories, technologies, equipment. What we need is new more elegant names (if needed) and 1-2 sentences that describe it.

Example (taken from other site):

Artificial Neural Network

Artificial neural network is the next step towards the creation of human intelligence’s imitation. The technology will help you build buildings in whose you will be able to unify the power of all your scientists and in that way to better their work.

2. We need images/icons for technologies. If you are good at drawing please let us know.

Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 14:23]

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1. So far we need help in technologies description. We have our raw names for theories, technologies, equipment. What we need is new more elegant names (if needed) and 1-2 sentences that describe it.


Ok, I will try and think of some things to say for them and post them when I do.

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2. We need images/icons for technologies. If you are good at drawing please let us know.



I am starting to get ok at 3D modeling, so could make some models and take small screens of them. Would you need them textured? Or just basic colored? Or all one color like in DQ:E they are all brown. I have been learning to use blender recently so could try to make some at least, see how that works out. Also what format is best for the images? You said .png before, or do you prefer another?


Maverick
[ Posts : 1331 ]
[Post Date: 21-Jun-2008 14:36]

Quote
Quote
1. So far we need help in technologies description. We have our raw names for theories, technologies, equipment. What we need is new more elegant names (if needed) and 1-2 sentences that describe it.


Ok, I will try and think of some things to say for them and post them when I do.

Quote
2. We need images/icons for technologies. If you are good at drawing please let us know.



I am starting to get ok at 3D modeling, so could make some models and take small screens of them. Would you need them textured? Or just basic colored? Or all one color like in DQ:E they are all brown. I have been learning to use blender recently so could try to make some at least, see how that works out. Also what format is best for the images? You said .png before, or do you prefer another?




Thanks for help.

All should be textured and all made in same style. Also they should be represented not just as simple object on black background but in an environment (example: Ship under planet). The base format could be bmp, png (24bits) something about 600x400 of size. Then we'll prepare them for game (make some icons, smaller thumbnails, other generic images).


Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 14:40]

Ok, I will try. I dont know if they will be good enough, but we will see

Also, about the descriptions, should they be serious or have some jokes in them?


This message was edited by Emperor L
Maverick
[ Posts : 1331 ]
[Post Date: 21-Jun-2008 15:32]

Jokes? Don't know. Let us see what you would come up with and then decide
This message was edited by Maverick
Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 16:05]

Ok, for example:

Planetary Weather Control Theory:

Since ancient times people have tried to control the weather. Tribes would dance to summon the rain. Exactly how effective this was is questioned. Your researchers however say that it is possible...in theory. This will allow you to change the climate of planets to be more suitable for your uses. Now isn't that convenient?

Research in this area will increase your understanding of weather control, and allow further research into specialised uses of this technology.

Planetary Gravity Control System:

So you ate a bit much this week and want to loose a little weight? Well, you could try dieting, but if that is not for you, then messing with the planets gravitational field may be an easier option. It won't make you healthier, but then research in other areas should fix that.

This advancement will allow you to build a Gravity Control System that will help reduce your maintenance costs.


Something like that, not sure if thats what you want or not, but some games do it really well and it makes things a bit more interesting to read.

Maybe it needs more description about what it does, but I dont know what buildings and abilitys you unlock from each research item, so is their some way to find this out?


This message was edited by Emperor L
This message was edited by Emperor L
Maverick
[ Posts : 1331 ]
[Post Date: 21-Jun-2008 16:27]

Well done. Quite interesting approach. We go this way. The "joke" part should be quoted I think, as some notes from a school book or something Then followed by serious part.

Currently only buildings & equipment give you some benefits. I will prepare a list of them and post it here.
This message was edited by Maverick
Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 16:52]

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Well done. Quite interesting approach. We go this way. The "joke" part should be quoted I think, as some notes from a school book or something Then followed by serious part.


Yeah, it makes it more fun, and also can joke about some of the things today, as humans may look back on our technology in many years.

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Currently only buildings & equipment give you some benefits. I will prepare a list of them and post it here.
This message was edited by Maverick

Ok, so research allows you to build buildings that give the benifits.

Fusion Bombs:

Humans have always been fascinated by the delicate art of blowing stuff up. They would regularly gather for a display of fireworks, and their enthusiasm grew from their. The only problem was getting enough energy, truly spectacular displays required too much energy to be viable. But now, thanks to the ultimate power of fusion, you have a near endless supply of energy. Enough to make your friends cheer and your enemies cower in fear.

This advancement allows you to build fusion bombs, a new weapon for your ships.


Atmospheric Filtering Center:

Your ancestors used to burn everything, unaware that all that pollution had to go somewhere. You unfortunately are aware, and can’t ignore the fact. The Atmospheric Filtering Center is the answer, it collects all that pollution and concentrates it into tiny manageable pellets, ready to launch into the nearest star. Now that’s progress.

This advancement allows you to build Atmospheric Filtering Centers, these will clean your planets atmosphere and remove harmful chemicals, preventing pollution.

Underground Farm:

When you look out over the rolling meadows and farmland, what are you thinking? If you’re like us then it’s probably how great it would be for a new entertainment complex or city. But then where would you get your food? Our solution is simple, build them underground. By using the latest in artificial lighting techniques, your plants will never know the difference.

This advancement allows you to build underground farms that save surface space and increase food production.


Cloning Centers:

Do you have trouble making friends? Or wish your friends were more like you? If your answer to either of these questions is yes, then what you need is a Cloning Center. It gives a whole new meaning to ‘making friends’.

This advancement allows you to build Cloning Centers that will help increase your population.

This message was edited by Emperor L
Maverick
[ Posts : 1331 ]
[Post Date: 21-Jun-2008 18:10]

Could you please send all these great description via email?

Thanks.
Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 18:18]

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Could you please send all these great description via email?


Yeah, ok. I will send them soon. Do you want me to send them all by email in future or post them here then email them whan I have a collection of them?




Maverick
[ Posts : 1331 ]
[Post Date: 21-Jun-2008 18:26]

You can post them in forums too, just for C&C from our testers.

Send them in packs via email, when you think they are ready and I'll put them in the game.
Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 18:51]

Ok, I sent them to you
Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 19:32]

Holo Simulator Center:

A picture says a thousand words, but did you know that a 3D moving picture says closer to ten thousand? Probably not, and we are not convinced ourselves, but once you step into the Holo Simulator Center, you will realise that it doesn’t matter anyway...in fact matter itself doesn’t matter. The Holo Simulator Center can recreate anything you want, using just force fields and lazers. Just remember where the door is...else you may be lost forever.

This advancement will allow you to build the Holo Simulator Center that will help increase your population growth rate.
This message was edited by Emperor L
Emperor L
[ Posts : 1237 ]
[Post Date: 21-Jun-2008 23:41]

Just out of interest, what programs do you use for making the images of the ships and planets etc? The look amazing. I think blender can do things like that, still working out how the particle system works for explosions etc...I can do hair...not explosions
Maverick
[ Posts : 1331 ]
[Post Date: 22-Jun-2008 14:14]

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Just out of interest, what programs do you use for making the images of the ships and planets etc? The look amazing. I think blender can do things like that, still working out how the particle system works for explosions etc...I can do hair...not explosions


People who did those awesome images uses 3D Studio Max and Adobe Photoshop. Suns are made by me in Photoshop, olanets are made in 3D Studio Max and then post processed in Photoshop.
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