Forums / DQ: Horizons / General Discussions / Planet Production
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Emperor L
[ Posts : 1237 ]
[Post Date: 19-Dec-2008 17:04]

I am having problems with poor/ultra poor planets, as doing anything with them is impossible. I wrote a few days back, about deceasing quick buy cost, and it is important, because poor planets are almost worthless (although they could be good for farming and science).

So, the idea is that quick buy (use empire treasure to buy) should remain high (maybe 3 or 4), but, another option to use the money generated by the colony for production could also be used to buy the points. If turned on, each turn, any income from that planet would generate much cheaper production (maybe 1) each, so it is not instant buy, but provides a cheaper (but slower) way of building things on poor planets.

Either this, or, another thing could be to use freighters to deliver a set number of productio from one planet to another, this could be 1 freighter per 100 production, and the freighter must be loaded with production from another planet.

Also, Freighters are quite expencive also (60 with engine), maybe 30 or 40 base cost (without engine) would be a better price, as a lot are needed, and only move resources about.


This message was edited by Emperor L
Emperor L
[ Posts : 1237 ]
[Post Date: 19-Dec-2008 17:39]

Also, is it possible to make a special 'upgrade' for planets to increase the resource ammount? This could require causing reactions in the core that cause more resources to form. It would be a drastic action on a planet, that causes it to revert to crystalline automaticaly (or drop a class level), and so, it would then require terraforming after to get it back up to be useful again. But later on, when all the good planets are gone, it could be useful for later expansion, also, for crystalline planets, they are only worth terraforming if rich/ultra rich, so provides a good way to make decent crystalline planets, even if they cost a lot later to terraform...

As an added danger, if used on a crystalline planet, it has a 10% chance of exploding the planet, this adds no extra resources, and causing an asteroid, meaning colony is destroyed, and planet also (although later could be made back to planet when asteroid-planet is implemented).

Just to counter that, a 10% chance also of increasing by 2 resource levels, all other times (80%) it increases by 1 level.


This message was edited by Emperor L
Maverick
[ Posts : 1331 ]
[Post Date: 19-Dec-2008 18:02]

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I am having problems with poor/ultra poor planets, as doing anything with them is impossible. I wrote a few days back, about deceasing quick buy cost, and it is important, because poor planets are almost worthless (although they could be good for farming and science).

So, the idea is that quick buy (use empire treasure to buy) should remain high (maybe 3 or 4), but, another option to use the money generated by the colony for production could also be used to buy the points. If turned on, each turn, any income from that planet would generate much cheaper production (maybe 1) each, so it is not instant buy, but provides a cheaper (but slower) way of building things on poor planets.
Next round quick buy will cost 3 income for 1 production point. Extra food income will be increased too. So situation will ameliorate. How much? We'll see I gues

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Either this, or, another thing could be to use freighters to deliver a set number of productio from one planet to another, this could be 1 freighter per 100 production, and the freighter must be loaded with production from another planet.
This will require a lot of coding, so I think is no for now.

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Also, Freighters are quite expencive also (60 with engine), maybe 30 or 40 base cost (without engine) would be a better price, as a lot are needed, and only move resources about.


Here I agree. They give no big advantage so a less price is acceptable.


Maverick
[ Posts : 1331 ]
[Post Date: 19-Dec-2008 18:08]

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Also, is it possible to make a special 'upgrade' for planets to increase the resource ammount? This could require causing reactions in the core that cause more resources to form. It would be a drastic action on a planet, that causes it to revert to crystalline automaticaly (or drop a class level), and so, it would then require terraforming after to get it back up to be useful again. But later on, when all the good planets are gone, it could be useful for later expansion, also, for crystalline planets, they are only worth terraforming if rich/ultra rich, so provides a good way to make decent crystalline planets, even if they cost a lot later to terraform...

As an added danger, if used on a crystalline planet, it has a 10% chance of exploding the planet, this adds no extra resources, and causing an asteroid, meaning colony is destroyed, and planet also (although later could be made back to planet when asteroid-planet is implemented).

Just to counter that, a 10% chance also of increasing by 2 resource levels, all other times (80%) it increases by 1 level.


This message was edited by Emperor L
Hehe. You are a well of ideas

Your idea is somehow included in "random events". We planed to increase or decrase planet mineral abundance. Something like "Extencive extraction caused planet mineral abundance status change to ..." Anyway it requires some coding, so for now I'll put it in proposed ideas
Emperor L
[ Posts : 1237 ]
[Post Date: 19-Dec-2008 19:01]

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Next round quick buy will cost 3 income for 1 production point. Extra food income will be increased too. So situation will ameliorate. How much? We'll see I gues


That should help, as more mony income will counter the expence.

Also, I noticed that all the good planets seem to be taken by new empires, when they join. I think a few col ships I sent out had new emoires at the end by the time I got to them, and it gets in the way.

Also, late players seem to get worse start planets, as the good planets are gone, not sure...

Anyway, instead of using up existing planets, is it possible to create a new planet (in empty space around star) for them, this way everyone starts equal, and it dont take up the few good planets around.


Maverick
[ Posts : 1331 ]
[Post Date: 19-Dec-2008 19:30]

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Next round quick buy will cost 3 income for 1 production point. Extra food income will be increased too. So situation will ameliorate. How much? We'll see I gues


That should help, as more mony income will counter the expence.

Also, I noticed that all the good planets seem to be taken by new empires, when they join. I think a few col ships I sent out had new emoires at the end by the time I got to them, and it gets in the way.

Also, late players seem to get worse start planets, as the good planets are gone, not sure...
Actually they get planets in a random manner. They get worse planets because other players do their best to colonize all good planets first

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Anyway, instead of using up existing planets, is it possible to create a new planet (in empty space around star) for them, this way everyone starts equal, and it dont take up the few good planets around.
"Pop up planets"? Don't agree. Think of it as a new civilisation "suddenly" appeared on that planet.