Forums / DQ: Empires - Community / General Discussions (Eng) / Black Holes
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Shinobi-Thief
[ Posts : 30 ]
[Post Date: 02-Oct-2006 15:47]

That's it! This game is just too difficult with the black holes, please please please please please please please please please please CAN you RAISE the limit required for black holes, so only the best Krongs can make something like 4 black holes max (and make more only after a long time) and not 40! There are too many of them, fleets get sucked in during retaliation, Krongs don't bother with other nodes which can be used to attack as well, which dims the challenge of the game and makes it impossible for us lot.

If this happens, Krong won't have this ridiculous advantage... please.
Emperor L
[ Posts : 1237 ]
[Post Date: 02-Oct-2006 20:06]

Quite often it gets to the stage where one race seems to take over. I remember a while back that a few mercs formed an alliance, and then no one could find and attack them. They could easily bombard all other players and were very hard to attack. I don’t think it is a problem with the game so much, but more just a problem of not enough players and lack of teamwork.

Also remember that the aim of this game is to rule the galaxy. If a player spends time and has the skills to take over then they deserve to win. It may seem too hard to fight a certain player, but this is because they are good at the game and have a good method of playing. The answer is not to change the game settings, but for the other players to work together and fight those who are strong.

I remember a few turns back that I ruled all the galaxies. I had a strategy (as human) that worked and then I was able to take over, but then after winning several galaxies others began to form alliances and fight against me, and together they were powerful enough to win. This is the way that the game should be played. Alliances are here for that purpose. Spacer is skilled with krong and if he can win this round then he deserves his victory, but if everyone remembers this and next round fight together against him the balance of power will return.

Anyway, what I am saying is that everyone wants to win the round, but only 4 players (one for each race) can. It is easy to get frustrated, but in the end the best player will (and deserves to) win. It is this that gives the game a challenge and makes it interesting, winning all the time also gets boring because you have no challenge.

So remember what happened this round, learn from the mistakes and next round try again. Every empire has its day, but eventually it will fall, our aim is to be there when this happens, and be the one that takes its place

Good luck

This message was edited by Emperor L
Shinobi-Thief
[ Posts : 30 ]
[Post Date: 03-Oct-2006 14:38]

Ok, you're right, but still I can't see why wormholes cost 10 times more than black holes when black holes are the bigger threat (overall). Wormholes just make things quicker.
Disrupter
[ Posts : 458 ]
[Post Date: 03-Oct-2006 23:56]

As far as I can remember, orbital bases start off more then Black Holes, but if you spend the money, they lower in price. Another thing, orbital bases dont affect galactic navigation and suck things in. Nor do they destroy the stars or planets they are around. Thats just a minor observation ive made.

As for what K said, alliances are very important. Krong cant bombard well, Fagur, Human, and Mercs can. Mercs have no planets, the other three do. Fagur dont have fleets, so they need the other three to defend them against air assaults. Human fleets are strong, but they can be easily out gunned by Krong or Merc. This is why Lord Viktor and I are always allied. He bombs and I provide a fleet. Thats what K and I are doing against spacer. I cant bomb so K bombs and im launching fleets to counter Spacer's. No one can kill and conquer like Fagur can, thats why we need you Slarez !

I mean i crushed 25 of Spacers stars and he crushed 75 or so of all ours, he still is. He's also been bombarding me and moving in on my core. Ive lost a lot to him and im expanding south wards to escape. Hopefully i cant hit Spacer back and stop his advance on me. He's also 240k points ahead of me, i cant hope to catch him alone. Thats why i need you guys to help me and each other out.

Even if we cant do anything against Spacer, theres always the next galaxy that opens up.
Emperor L
[ Posts : 1237 ]
[Post Date: 04-Oct-2006 00:49]

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Ok, you're right, but still I can't see why wormholes cost 10 times more than black holes when black holes are the bigger threat (overall). Wormholes just make things quicker.


Wormholes are VERY expencive to make, and sending the CEC takes ages, and this makes them little use most of the time. I supose that some sort of path finding system could be added, actualy I will put that in sugestions.

But anyway one plan could be that krong have to spend energy on crushing stars. Could have something where large hot stars crush easily (Class O super gigant take 100 thousand energy) because they are so dense, but smaller and cooler stars take millions of energy to colapse.
Class F dawarf could take 10 million energy to colapse.


Emperor L
[ Posts : 1237 ]
[Post Date: 04-Oct-2006 00:54]

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As far as I can remember, orbital bases start off more then Black Holes, but if you spend the money, they lower in price.


It all depends on science level, if you have good science in resources then everything is cheaper to make, I can now make fighters with only 2 metal (usualy its 4), and bombers with 16 metal (usualy 40).

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Another thing, orbital bases dont affect galactic navigation and suck things in. Nor do they destroy the stars or planets they are around. Thats just a minor observation ive made.

I have noticed that aswell

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Even if we cant do anything against Spacer, theres always the next galaxy that opens up.


Next time we all attack as soon as possible, if we build fast and get good forces quickly we can attack his core early and then stop production (like I did at the start of this round), after this its just bombarding the planets and we win


Disrupter
[ Posts : 458 ]
[Post Date: 04-Oct-2006 03:15]

Ive also noticed that good Merc players can consistently attack with fleets of tens of millions of fighters. I think im gonna be merc and not move my base or something. If anyone has any advice, it would be nice to know before another galaxy opens up. Mercs are also good for launching fleets quickly that do a lot of good damage, so i can pwn spacer after a while or something.
Emperor L
[ Posts : 1237 ]
[Post Date: 04-Oct-2006 19:45]

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Ive also noticed that good Merc players can consistently attack with fleets of tens of millions of fighters. I think im gonna be merc and not move my base or something. If anyone has any advice, it would be nice to know before another galaxy opens up. Mercs are also good for launching fleets quickly that do a lot of good damage, so i can pwn spacer after a while or something.


Just a few things, mercs can only operate in a certain area around the base (depending on number of com center modules). This can be bad if you need to attack in all areas around the galaxy.

Also mercs die if the base is destroyed. If you get hit by a BH its all over. Also mercs can be wormholed into a BH by krong and as they can use E storm to find invisible bases and destroy propulsion it can be bad.

Finaly krong can make so many CEC and U2 that they can easily destroy your base if they find it. Mercs may have big fleets, but that fleet is usualy everything they have. If it is destroyed by tons of CEC you lose all your power, and merc fighters are very expencive.

But if your part of a good alliance it could also help. If you find a safe non colapsable star and get your alliance to help defend it then you could be OK. You can use your fleets to bombard one planet after another and lose very little to the surface defences.