Forums / DQ: Horizons / Missing features / Proposed Enhancements
Posted ByMessage
Maverick
[ Posts : 1331 ]
[Post Date: 18-Sep-2008 08:35]

FLEETS:
- Delete empty fleets option in fleets management screen
DONE - In Waypoint add dialog need add TRIM() function for entered words.
- Also i propose add new MOVE and UNION function for Fleet by drag and drop of fleet pictogram in fleet list This feature tell player a simple way to consolidate fleets from another systems.
- For exploring, could fleets have an 'Auto explore' option, where they move to nearest unexplored star automaticaly, and keep on doing this.

BUILDINGS
REJECTED - New Building - Orbital Observatory
- make a special 'upgrade' for planets to increase the resource ammount

RESEARCH:
REJECTED - New technology and building - Planetary shields
- In researsh screen, will be nice to enable filters for next types :"Researched" "Available for research" "Not available yet", But checks buttons already exists on help panel Color frames are good, but visible - invisible state is more informative. Also i like to add some ways to see dependences more informative, may be on bottom panel of form.
DONE - In reserach screen with table view mode, technologieas are now unsorted. I propose sort it by research costs ascending.
REJECTED (This will be a service) - Also will be usefull to show research cost directly in technology bar.
- Show any symbol ForEx: Q in technology bar if this techology added to queue. This is useful with unlimited Queue Service enabled

PROFILE
- Reserving empire name for an account
- reserving alliance name for an account

NOTIFICATIONS:
- I propose add direct links from turn messages list. For ex: message: planet colonized "Planet name", click to planet Name open Planet screen etc.

COLONIES MANAGEMENT:
- Add new Column "Time" (Name Farmers Workers Scientists Building Time)
- Add Sorting By Name, FoodProduction, WorkerProdution etc relative to columns list.
DONE - With big planets list( about 30 planets and above), for planets at end of list, popup planet edit form will open in invisible area of screen. Please change top left position for all popup forms in project relative to current viewport.
- Add "Pay building" function directly through "time to build" mouse click
- Also for Planet window will be nice to add Production relocation and automatically send fleet to target after building
- Population be in billions instead of millions?
DONE - Start planet have a higher population than normal colonised planet.

COLONY SCREEN:
REJECTED - Remove from build select list Starbase and battlestation if Starfortress already in queue
- Add possibility to place in queue multiple terraforming depend to planet class
REJECTED - Remove some not need ecological buildings from building list if more poweful aready builded or placed in queue, such as in p.1
DONE - Automatically reopen (expand) build list after adding any item to queue in same category that added item

SHIP DESIGNS:
- Automatically create freighter design when they are researched/available.
- Automatically create drone design when they are researched/available.
PARTLY DONE [You can customize them as any other ship classes] - Colony ships should be customizable, but only with better engines. Colony ships should not have weapons, armour etc.
PARTLY DONE [You can customize them as any other ship classes]- Transports should be able to have better engines and armour and shields only.
- Also, is it possible to rename a ship design once made, not delete it, just change the name

SHIP BUILDING
- Allow building of several ships of a kind in one order
REJECTED - Limit number of ships build by some criteria (ex. no more then 3 battleships at a time on one planet)

GENERAL
DONE - Show current galaxy on each screen

GALAXY MAP
DONE - By default center map on home system.
DONE - Hover over stars on map to view name.
DONE - Search system by name
- grid lines (these could be turned on and off at choice).
- Also have a click and drag way of moving about the map. Instead of using just the side scroll bars.
- Make it possible to create a full loop, so a ship can move around several stars and return to where it started.
- Also, could the full ship path be shown on map, not just the current movement, maybe this could be as a dotted line instead of a solid line.
- Also, could it be possible to add a way to make ships constantly follow a path? So, when a ship reaches the end, it starts back along the same path, then when its back at the start it moves again to the end, and keeps repeating this untill its told to stop. For a loop type path, it could constantly move in circles.
- When clicking a star, have a new 'Star menu' that shows system view as is, but also allows you to see all your fleets, (and all ships in that fleet) and then select that fleet to move to that system. This could be similar to the fleets screen in DQ:E.
- Also, if a ship has already been sent to a planet, and you try and send another, could a message tell you this? Also, if an ally has aready sent a ship, could it tell you also? You will have option to send another anyway, or cancel.
DONE -Also, is it possible to make the ship movement line invisible behind the ship? By this, I mean the line only shows where the ship has left to travel, and not where it has moved from.
- could any empire/alliance you have NAP with be marked blue? To mark between neutral, and Nap?

IN GAME FORUM
- Also, for the forums, a few things still need to be added. Mostly an edit button for own posts, also hide the 'this message was edited...' part for posts that have not been edited since first posted, and is it possible to use ruler name instead of empire name?
- Also, we REALLY need smilies, no forum is complete without them . Even if they are just the same as the DQ:E smilies, that would be fine

This message was edited by Maverick
Maverick
[ Posts : 1331 ]
[Post Date: 19-Sep-2008 16:09]

Updated.
Maverick
[ Posts : 1331 ]
[Post Date: 01-Oct-2008 09:44]

Updated.
Maverick
[ Posts : 1331 ]
[Post Date: 04-Dec-2008 09:56]

Updated.
Maverick
[ Posts : 1331 ]
[Post Date: 22-Dec-2008 16:07]

Updated.