Emperor L [ Posts : 1237 ]
| [Post Date: 05-Jul-2008 02:05]
Heh, both done in one
I came up with a good way of deleting stars and preventing multiple placements all in one. If you try and place another star where one already exists, it deletes the existing star instead. Basicaly before placing placing a star, it check if one with those coords already exists, and if it does will delete it, and then won't save the new star either...Not only does this make placing 2 stars in the same place impossible, but you can just click an existing star (or its location) to remove it . I think that was quite a good idea...for me anyway
So, that means it is finished then, at least for now...
I will send/upload the files tomorrow, its getting late now
EDIT: Ok, so it is quite hard to delete a star, you have to be very accurate about where you click to actualy get the same coords, but at least it is possible...eventualy I may make an easier way, like an eraser that deletes all stars underneath it...but for now it works at least, so is usable...
This message was edited by Emperor L
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 15:51]
Emperor L's Huge empire has gotten me thinking of a really cool set of features we can have, Maverick, you might be familiar with them from Galactic Civs 2.
I think we should have like Happiness of planetary population. This would also require having a new branch of the tech tree, or at least some new technologies and buildings that affect Happiness.
Why happiness? Because if your populations hate you, they rebel
Another factor to add into this is Espionage, i submit we also have spies in the game. The mercenaries had sabotage things and i think we can have similar. Once you find the enemy empire, you can send a spy to their planet. Of course there can be Counter-Espionage buildings or units the look for spies.
Say i make a lot of spy ships that all go to Emperor L's Planets and then i have spies there. I can see all of his buildings and what each planet is doing, as long as i have a spy on it. To get rid of the spies, he can build a "Counter-Espionage Center" or something and then do an Empire scan for enemy spies. Once he finds them, he can send a "Spyhunter" unit to kill them and once the spy is dead, the spy hunter is lost.
These spies, once in place and researched, could do a number of things. Tamper with food, industry, maintenance, income, science, and finally, happiness.
These spy ships and spy hunters would also be "invisible" to enemy empires unless they do a scan for them.
I suggest a whole new tech tree branch though, something like
Intelligence Theory---Espionage Theory---Counter-Espionage Theory---Spy Hunting Theory (or something for SpyHunters)---Sabotage
Off of sabotage would come:
Sabotage --- Industrial Sabotage Theory --- Adv. Industrial Sabotage Theory
Food Sabotage Theory --- Adv. Food Sabotage Theory
Maintenance Sabotage Theory --- Adv. Maintenance Sabotage Theory
Economic Sabotage Theory --- Adv. Economic Sabotage Theory
Research Sabotage Theory --- Adv. Research Sabotage Theory
Cultural Sabotage Theory --- Adv. Cultural Sabotage Theory
Other Technologies or Buildings: Spy Hunter Ship Class, Spy Ship Class, Stealth Drive (not actual stealth, but needed for spy and spy hunter), Espionage Center, Counter-Espionage Center.
The reason why those are 6 different branches is because each one is an action for the spy unit.
Note: Im not sure if its even possible, just thought id throw it out there. It could make the game more interesting with a whole completely new aspect to it
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Emperor L [ Posts : 1237 ]
| [Post Date: 15-Jul-2008 15:58]
Hmm, good ideas. Although it more fun if players are the spies, and no one expects that
Joining enemy alliances to see their forums was a great way to get an advantage in DQ:E, and if you were cheeky you could even ask your enemy for a bit of money before you left, or stay in the alliance and use mercs to attack them secretly, using their own money
This message was edited by Emperor L
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 16:16]
Quote Hmm, good ideas. Although it more fun if players are the spies, and no one expects that
Joining enemy alliances to see their forums was a great way to get an advantage in DQ:E, and if you were cheeky you could even ask your enemy for a bit of money before you left, or stay in the alliance and use mercs to attack them secretly, using their own money
This message was edited by Emperor L
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Which leads me to another feature:
Spies could be used on any empire anonymously
If you do a spy scan, all it could say would be "spy found here, here, and there", but not from whom
That way you can join another alliance, spy on their forums, and annoy the hell out of them all covertly
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Emperor L [ Posts : 1237 ]
| [Post Date: 15-Jul-2008 16:20]
Quote Which leads me to another feature:
Spies could be used on any empire anonymously
If you do a spy scan, all it could say would be "spy found here, here, and there", but not from whom
That way you can join another alliance, spy on their forums, and annoy the hell out of them all covertly
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Sounds good . It could work a bit like planetary surveys and merc missions combined. Some tasks let you see what is on the planets, others destroy them. Spies could be a bit like spy uints sort of, the more you have the higher the sucess rate.
You could also have a divert resources option, that diverts resources to your empire from theirs. Bit like raiding
This message was edited by Emperor L
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 16:33]
Quote Sounds good . It could work a bit like planetary surveys and merc missions combined. Some tasks let you see what is on the planets, others destroy them. Spies could be a bit like spy uints sort of, the more you have the higher the sucess rate.
You could also have a divert resources option, that diverts resources to your empire from theirs. Bit like raiding
This message was edited by Emperor L
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Well i was thinking that the longer you had a spy somewhere, the worse it got.
Also, for the different levels (Basic and Adv. Sabotage), Basic would reduce, like 10% of all the buildings of that type's production, or something. Adv. would destroy one random building.
Of course to funnel off resources or to destroy a building would be very costly for you to maintain and research.
There could be like a Intelligence cost similar, but less then, maintenance. If you have lots of spies, it costs lots to maintain them like anything else.
I think only one spy per planet would be enough though, having to many would be cheap, you could wipe out a planet with a bunch of them, it has to be more balanced.
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Emperor L [ Posts : 1237 ]
| [Post Date: 15-Jul-2008 16:44]
It sound ok as far as spys go, but I dont think population happiness should be added, thats just annoying and gets in the way...
Trying to balance things in your empire over too much just takes too much time and gets boring...
The spy idea sounds ok from most other things though...
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 16:47]
Quote It sound ok as far as spys go, but I dont think population happiness should be added, thats just annoying and gets in the way...
Trying to balance things in your empire over too much just takes too much time and gets boring...
The spy idea sounds ok from most other things though...
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Yea thats true too.
In Galactic Civs 2 there was always a huge problem with no matter how many buildings you made to make people happy, they still hated you. Even with 0% taxes. Then your empire would fragment, and it got too annoying, so i suppose youre right.
It would be fun to watch that happen or instigate it, but its not necessary and keeps things simple.
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Maverick [ Posts : 1331 ]
| [Post Date: 15-Jul-2008 17:41]
Here are those features that were planned but not announced
- Spies.
- Military adviser. Adds bonuses to ships parameters.
- Governors. Adds bonuses to colony parameters.
PS: I feel I'm forgetting something. I'll write it when I remember...
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 17:45]
Quote Here are those features that were planned but not announced
- Spies.
- Military adviser. Adds bonuses to ships parameters.
- Governors. Adds bonuses to colony parameters.
PS: I feel I'm forgetting something. I'll write it when I remember...
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Yay! I was right
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Emperor L [ Posts : 1237 ]
| [Post Date: 15-Jul-2008 17:52]
So, we have terraforming (like fagur) and spies (like mercs), I cant help but feel that their should be something krongish somewhere...
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 17:57]
Quote So, we have terraforming (like fagur) and spies (like mercs), I cant help but feel that their should be something krongish somewhere...
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Like a U4?
Its all i can really think off
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Emperor L [ Posts : 1237 ]
| [Post Date: 15-Jul-2008 18:27]
Well, worm holes. Cyber mines like that allow you to mine asteroids/gas giants. Their are other things
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Disrupter [ Posts : 458 ]
| [Post Date: 15-Jul-2008 18:41]
Quote Well, worm holes. Cyber mines like that allow you to mine asteroids/gas giants. Their are other things
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Nonsense and lies!!!
Utilizing, maybe not colonizing Gas Giants and Asteroids would be nice
Maybe like an Orbital Mining Rig built at one planet within the system could be deployed to mine the asteroid and boosts the planet's industry slightly.
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Emperor L [ Posts : 1237 ]
| [Post Date: 15-Jul-2008 18:52]
Quote Nonsense and lies!!!
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What is?!?!?
Quote Utilizing, maybe not colonizing Gas Giants and Asteroids would be nice
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Yeah, thats what I mean, like buildings that can land and mine, and then be lifted off again.
Quote Maybe like an Orbital Mining Rig built at one planet within the system could be deployed to mine the asteroid and boosts the planet's industry slightly.
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Well, it could send resources to capital planet, making this planet your richest and best by far. As your capital should. This way you can build things much faster at this planet than any other. Means your capital needs to be stratigicaly placed.
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