SJac [ Posts : 2 ]
| [Post Date: 16-May-2005 09:56]
It can be added for more fun with planet search.
Current planet parameters (: Planet type, Orbit, minerals abundance, crystal ab, biomass ab., size.
Idea: On some (random) planets (chance 1:30 - 1:50) would appear 3 adds : Galactic Luxury Good + level of abundance - just immidiately produducing some UCs amount per tick depending of ab level. Ancient Ruins/Elder Civ Remains or something like it - just science bonus for Humanses. (Would be hunted by them in obsession) , Radiactive Elements Presence + ab level will give some little bodus to energy-per-turn (will add some energy immidiately to empire stock) ,
LAndscape - diff planet lanscape type will provide little on-planet deffence bonus or minus. Could be connected to Planet type, when some of them would have 2-3 possible lanscape variations.
(Crystaline- Desert(a-la Arrakis type)/Volcano(Mercury type)/Frozen (Pluto type))
etc.
All stuff i wrote here could be modified, even part/all of them declined , dats idea only.
This message was edited by SJac
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Maverick [ Posts : 1331 ]
| [Post Date: 16-May-2005 10:14]
Thank you for your suggestions.
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Sinister [ Posts : 7 ]
| [Post Date: 08-Jun-2005 08:03]
Would be cool if there was a building that could increase the abundance of minerals on a planet.
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Maverick [ Posts : 1331 ]
| [Post Date: 09-Jun-2005 16:17]
Quote Would be cool if there was a building that could increase the abundance of minerals on a planet.
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| Its not so hard to implement that. But how we will logicaly explain this?
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