Forums / DQ: Empires V1.0 / Bug reports / merc, not makng what it says i should be
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shatteredrummer
[ Posts : 33 ]
[Post Date: 15-Jul-2005 22:54]

id 1017 in trio,

my reports tell me i'm supposed to be making 644k a turn, but at the end of each turn i'm only making a little under 500k, I think this is a bug, if not, let me know.

thnx
shatter

it seems to be fine, now, but it did happen for quite a while.
This message was edited by shatteredrummer
Maverick
[ Posts : 1331 ]
[Post Date: 18-Jul-2005 11:02]

Could you specify what race you are and what you were making? What was your fleet size before and after this situation?
shatteredrummer
[ Posts : 33 ]
[Post Date: 18-Jul-2005 20:25]

I'm mercenary in trio galaxy id 1017, i actually just checked again at the end of the turn and i'm till not making what it says i should be.


Module Ordered Ready Mounted UC/1 per turn UC/All
Assembling modules 12900 0 7100 1.20 8520
Propulsion modules 0 0 0 2.40 0
Science modules 0 0 385427 0.80 308341
Defence modules 20000 0 24108 2.40 57859
Comcenter modules 80000 0 256605 58.06 14898981
Cloaking modules 0 0 0 4.80 0
Total 15273702.48


Industrial capacity and expenses Fleet expenses
at 100% Current % Actual Cost, UC/1 UC/All Actual UC/All
Fighters 10934 0 0 80 0 50069 2503
Spyunits 21868 100 21868 3.2 69977.6 709160 14183
Total 69977.6 16686

Total
Income
Comcenters 16422720
Expenses
Modules 15273702.48
Production 69977.6
Fleet 16686
P/L statement 1062353


i should be making over 1 million a turn, but instead i just did the math and made a little over 600,000.
i have 50,069 fighters
and 709,160 spy units

it is not just a problem that happened for one turn, it is a continuous thing.

i will edit this information out once i get your response.

thnx
This message was edited by shatteredrummer
Maverick
[ Posts : 1331 ]
[Post Date: 19-Jul-2005 11:07]

Ok. We'll try to find the error.
shatteredrummer
[ Posts : 33 ]
[Post Date: 20-Jul-2005 18:23]

here's a resent quote for my empire:

p/l statement 643,804

actual amount i'm making 82,567

this is a pretty big difference, it's either adding an extra cost, or not showing a certain cost on the status screen.

just thought more accurate numbers could help you out. This is with fleets being produced too.
Maverick
[ Posts : 1331 ]
[Post Date: 21-Jul-2005 10:23]

Quote

Total
Income
Comcenters 16422720
Expenses
Modules 15273702.48
Production 69977.6
Fleet 16686
P/L statement 1062353

i should be making over 1 million a turn, but instead i just did the math and made a little over 600,000.
Cold you please verify if your income is equal to "Total Income " - "P/L statement"?


This message was edited by Maverick
shatteredrummer
[ Posts : 33 ]
[Post Date: 21-Jul-2005 17:01]



Total
Income
Comcenters 74106646
Expenses
Modules 71908236.94
Production 0
Fleet 78656
P/L statement 2119753

i should be making 2,119,753 currently,

i have 798,927 currently, at next turn i have only 1,746,259

this means i've only made 947,332.

I'm 1,172,421 short of what i should be making

somewhere the figures are off, because i'm not making half of what i should. I'll ask other members of my alliance if they have the same problem, let me know if you need me to post my stats again.

thnx,
shatter
shatteredrummer
[ Posts : 33 ]
[Post Date: 22-Jul-2005 22:03]

i'd hate to complain, but this is a pretty big problem for me, i can't tell when i'm gonna make money or lose money, could it possibly have something to do with the new merc base searching, i have sent out quite a bunch of spies on these missions, just trying to call different possibilities to your attention, thnx.

~shatter
shatteredrummer
[ Posts : 33 ]
[Post Date: 22-Jul-2005 22:51]

Quote
i'd hate to complain, but this is a pretty big problem for me, i can't tell when i'm gonna make money or lose money, could it possibly have something to do with the new merc base searching, i have sent out quite a bunch of spies on these missions, just trying to call different possibilities to your attention, thnx.

or maybe something with transfering money, i have had money transfered to me from wraith.

~shatter

Maverick
[ Posts : 1331 ]
[Post Date: 23-Jul-2005 17:48]

Quote
i'd hate to complain, but this is a pretty big problem for me, i can't tell when i'm gonna make money or lose money, could it possibly have something to do with the new merc base searching, i have sent out quite a bunch of spies on these missions, just trying to call different possibilities to your attention, thnx.

~shatter
Shatter we are looking at it. Hope it will be fixed soon.
Green
[ Posts : 1005 ]
[Post Date: 27-Jul-2005 20:31]

Seems to me report is incorrect a bit - it show less money for modules maintenance, than real. But I need some time to check it.

P.S. Sorry for delay, but I just returned from vacation
Green
[ Posts : 1005 ]
[Post Date: 27-Jul-2005 21:42]

I found it - bug is in turn procedure, system does not use science bonus for science modules - sorry for taftology
I`ll verify all and, hope, fix it tomorrow morning.
Thank You for report.
shatteredrummer
[ Posts : 33 ]
[Post Date: 28-Jul-2005 04:55]

Quote
I found it - bug is in turn procedure, system does not use science bonus for science modules - sorry for taftology
I`ll verify all and, hope, fix it tomorrow morning.
Thank You for report.



no thank you, and here i was thinking i broke it..... since, i have cause 2/3 time stops

thnx alot dqteam, keep up the good work, this game is awesome
Green
[ Posts : 1005 ]
[Post Date: 28-Jul-2005 10:47]

Fixed.
But take in mind, that report show "virtual turn" - by the other words it show what happened if turn run just now.
The difference can be some UC in this case (in Your case it is ~ 200 UC +- some UC during integer round-up).
Thank you again.
shatteredrummer
[ Posts : 33 ]
[Post Date: 01-Aug-2005 19:57]

i'm sorry guys, but this problem doesn't seem to be fixed, i just check, it was good for a while or atleast i thought it was, here's my current stats;



Module Ordered Ready Mounted UC/1 per turn UC/All
Assembling modules 0 0 5000 0.84 4200
Propulsion modules 0 0 0 1.68 0
Science modules 0 0 2800000 0.56 1567999
Defence modules 0 0 450000 1.68 755999
Comcenter modules 0 0 2500000 66.75 166887229
Cloaking modules 0 0 0 3.36 0
Total 169215429.48





Industrial capacity and expenses Fleet expenses
at 100% Current % Actual Cost, UC/1 UC/All Actual UC/All
Fighters 8450 100 8450 56 473200 2089789 104489
Spyunits 16900 100 16900 2.24 37856 152707 3054
Total 511056 107543





Total
Income
Comcenters 172000000
Expenses
Modules 169215429.48
Production 511056
Fleet 107543
P/L statement 2165971


p/l statement is positive, and at the beginning of the turn i had 11,632,852, and at the next turn i had, 9,765,639, i'm losing 1,867,213 a turn, that's a swing of 4,033,184. The only thing keeping me alive is my plethora of raids. I know you guys are doing your best. thnx alot
~shatter
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