TJ [ Posts : 32 ]
 | [Post Date: 08-Sep-2005 01:11]
The mercenaries has only nasty mission: sabotage, destroy, etc.
What about a defensive, patrol missions like defending particular planet or sector like 0:0 to 50:50.
the fee would depend on the lenght and coverage of the required help and bonuses for destroyed enemy ships and penalties for loosing colony to human, krong, merc fleet bombing ( fagur assimilation can't be intercepted with fleet) and no money if the taker of the mission betray whom requested the mission.
I know that is possible via alliance system, but there is no direct fee for the mercenary member and there are circumtances when somebody don't want to participate in alliance.
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Klutz Lament [ Posts : 50 ]
 | [Post Date: 11-Sep-2005 02:46]
That sounds kinda difficult to code, though. You could always make such an agreement directly with the player, players, or alliance that you would be patrolling for.
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DV [ Posts : 24 ]
 | [Post Date: 13-Sep-2005 18:58]
mercs should be able to land ships on a planet of an ally and protect that planet and when you do a planet scan, these show up too
so that they can defend a planet and not a sytem incase you defend for an enemy when someone else was trying to attack them. as you have an aggressive status and they are neutral
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