Forums / DQ: Empires - Community / General Discussions (Eng) / generating blackholes
Posted ByMessage
Gaius
[ Posts : 4 ]
[Post Date: 25-Apr-2005 23:51]

it says in the guide that you can, as a player, generate a black hole. can someone tell me what you need to colaps a super masssive star in to a black hole.
Comrade
[ Posts : 33 ]
[Post Date: 26-Apr-2005 06:52]

Just one krong U4 unit.
skyraider
[ Posts : 328 ]
[Post Date: 26-Apr-2005 12:42]

And a correct place for a collapse

After the first collapse of a star, depending on the size and a class of the disorganized star,
the most close stars in the field of chain reaction (max 5 min 2 for pleiads) will be also collapsed (chain reaction will begin).
Then new black hole unites weight of the disorganized stars and changes location to their center of weight.
Force of a black hole increases.
This process recursively proceeds.


The resume:
do not colonize a star in dangerous area!!!
Stars GKM can be collapsed only by chain reaction.


Gaius
[ Posts : 4 ]
[Post Date: 26-Apr-2005 13:39]

so as a human, i cant make one? o'well
Green
[ Posts : 1005 ]
[Post Date: 26-Apr-2005 20:26]

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so as a human, i cant make one? o'well

Nope
But You can ask Your ally to do it - only if he/she id Krong
Gaius
[ Posts : 4 ]
[Post Date: 28-Apr-2005 13:33]

Are wormholes random events or can you form them also?
Green
[ Posts : 1005 ]
[Post Date: 28-Apr-2005 13:52]

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Are wormholes random events or can you form them also?

Wormholes are "prebuild" in the galaxy. Some of them canbe in 2 states: active and passive.
When WH is in passive state, You can not see it, when it is in active state - You can use it for quick jumping (all races except fagur).
In the current game version WH can not be created by player - it can be set only by GM.

This message was edited by Maverick
Nerull
[ Posts : 10 ]
[Post Date: 29-Apr-2005 05:30]

Is it possible to implement that when generating blackhole, there is a chance it actually creates a wormhole (after collapsing the star) - maybe if enough chain reactions are resulting from the original collapse? the wormhole could then randomly connect to another blackhole in the galaxy, turning it too into a wormhole.

just an idea, but maybe a programming nightmare? shouldn't be really if you have database tables set up of wormholes and blackholes?

what about then wormholes that connect different galaxies? now THAT would be cool but maybe only one. alliances within galaxies unite to fight the alliances of another galaxy. WOW, I'm on a role here.


Green
[ Posts : 1005 ]
[Post Date: 29-Apr-2005 16:58]

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Is it possible to implement that when generating blackhole, there is a chance it actually creates a wormhole (after collapsing the star) - maybe if enough chain reactions are resulting from the original collapse? the wormhole could then randomly connect to another blackhole in the galaxy, turning it too into a wormhole.


This feature is reserved for future version(s)

Quote
just an idea, but maybe a programming nightmare? shouldn't be really if you have database tables set up of wormholes and blackholes?

No, they are in the same table actually Wormhole difer from BH only by one value

Quote

what about then wormholes that connect different galaxies? now THAT would be cool but maybe only one. alliances within galaxies unite to fight the alliances of another galaxy. WOW, I'm on a role here.


This is real nightmare - because each galaxy is _separate_ database - this allow us to spead galaxies over different servers. FB did not support yet heterogeneous queries (2PC transactions are difficult to implement in current game logic) - so I think You never cah ask for help Your friend from other Galaxy, but who knows ...