Forums / DQ: Horizons / General Discussions / Balancing
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Maverick
[ Posts : 1331 ]
[Post Date: 11-Jul-2008 20:45]

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Also, the guide looks good. Just on question though, do things with no value entered for maintenance mean these have 0 maintenance? If so thats great
No value, no maintenance

BTW for guide I need some generic text for some pages. Buildings->Ground is one of them. Need some generic text before buildings list.


This message was edited by Maverick
Emperor L
[ Posts : 1237 ]
[Post Date: 11-Jul-2008 20:51]

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No value, no maintenance


Ok, thats good

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BTW for guide I need some generic text for some pages. Buildings->Ground is one of them. Need some generic text before buildings list.


Ok, what is this for, like a description of ground buildings, or something?


Maverick
[ Posts : 1331 ]
[Post Date: 11-Jul-2008 20:54]

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BTW for guide I need some generic text for some pages. Buildings->Ground is one of them. Need some generic text before buildings list.


Ok, what is this for, like a description of ground buildings, or something?




Here is an example from another game: "Ground buildings can be build from the foundation of the colony, these are the buildings you will build in the biggest part of the game." Something like this.
Emperor L
[ Posts : 1237 ]
[Post Date: 11-Jul-2008 21:38]

Ground based buildings form the heart of your empires economy. They have a variety of uses, from food production to waste disposal. Many are automated, while some require population as workers for maximum output. Some buildings require money for maintenance, and the amount required is affected by the planets gravity. (need more info about how gravity effects it here).

Is this ok, or is it a bit short? I cant think of much else to say though


This message was edited by Emperor L
Emperor L
[ Posts : 1237 ]
[Post Date: 12-Jul-2008 01:45]

I think recycling buildings should produce a set % of pollution to production, because if you have no waste, how can you recycle anything

Also, core waste dump clears 1000 waste!!! Thats all you ever need . I think that needs to be lower, and maybe the others should be made higher...

Something like:

Pollution Processor -15 + 10% of all polution to production

Atmospheric Filtering Center -50 polution

Nano Disassembling Center -20 polution + 20% of all polution to production

Recycling Center -10 polution + 20% of all polution to production

Core Waste Dump -200 polution

That seems better, because when everything is in -10's and then this provides -1000 its a bit of a huge leap You dont need the others once you have this...Also it allows upto a maximum of 50% of pollution to production with all 3 recycling buildings The 20% production from recycling centers would also be nice at the start.

Also, I dont think any planet could ever make 1000 polution, you would have to be making a few thousand production for that...
Disrupter
[ Posts : 458 ]
[Post Date: 12-Jul-2008 03:48]

Oh god, things are sooo much better with colonies now.

My two colonies pick up the slack for maintenance so i can build more with my primary planet.

This are really picking up now, i have a 3rd colony ship building and planets Rich and Ultra Rich Large in development
Maverick
[ Posts : 1331 ]
[Post Date: 12-Jul-2008 11:29]

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I think recycling buildings should produce a set % of pollution to production, because if you have no waste, how can you recycle anything

Also, core waste dump clears 1000 waste!!! Thats all you ever need . I think that needs to be lower, and maybe the others should be made higher...

Something like:

Pollution Processor -15 + 10% of all polution to production

Atmospheric Filtering Center -50 polution

Nano Disassembling Center -20 polution + 20% of all polution to production

Recycling Center -10 polution + 20% of all polution to production

Core Waste Dump -200 polution

That seems better, because when everything is in -10's and then this provides -1000 its a bit of a huge leap You dont need the others once you have this...Also it allows upto a maximum of 50% of pollution to production with all 3 recycling buildings The 20% production from recycling centers would also be nice at the start.

Also, I dont think any planet could ever make 1000 polution, you would have to be making a few thousand production for that...


Agree with only one - Core Waste Dump reduce too much pollution. The idea of adding recycled pollution to production is already in game, but in another form. Production generates pollution and pollution decrease production. By reducing pollution you increase production output. So this is basically same idea, but from another point of view.

Core Waste Dump values will be balanced of course
Emperor L
[ Posts : 1237 ]
[Post Date: 12-Jul-2008 15:40]

Ok, could recycling center pollution be made a bit higher then? Maybe -10? Because -5 is never enough near the start...


Disrupter
[ Posts : 458 ]
[Post Date: 12-Jul-2008 17:16]

Alright who the hell touched things...

I come online after waking up and hey! guess what?

My empire is 200+ in the red....wtf....

How did that happen?! I had ONE colony ship building and more then enough to cover it, so why am i freaking bankrupt?! All of my colonies are also producing more then they are consuming so what gives?
Emperor L
[ Posts : 1237 ]
[Post Date: 12-Jul-2008 17:26]

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Alright who the hell touched things...

I come online after waking up and hey! guess what?

My empire is 200+ in the red....wtf....

How did that happen?! I had ONE colony ship building and more then enough to cover it, so why am i freaking bankrupt?! All of my colonies are also producing more then they are consuming so what gives?


How can you have -200 income??? You would need sooooo many buildings for that...I have 56 income right now, and 5 col ships waiting around, and a healthy growth...everything seems ok...my total empire maintenance is 27, so how have you got 200???



This message was edited by Emperor L
Disrupter
[ Posts : 458 ]
[Post Date: 12-Jul-2008 17:32]

The tick of a turn tells me that its a bug.

I have +44 income at the moment and it went down to -300 something... But all my buildings seem to be intact.

Can you please fix that Maverick, its making me nuts. And also, my food production is red not yellow and i dont know why.
Emperor L
[ Posts : 1237 ]
[Post Date: 12-Jul-2008 17:33]

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The tick of a turn tells me that its a bug.

I have +44 income at the moment and it went down to -300 something... But all my buildings seem to be intact.

Can you please fix that Maverick, its making me nuts. And also, my food production is red not yellow and i dont know why.


Yeah, their seems to be lots of problems with those stats, check the bug report forum for the Infinate Money thread, read the posts in that...
Maverick
[ Posts : 1331 ]
[Post Date: 14-Jul-2008 10:33]

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Ok, could recycling center pollution be made a bit higher then? Maybe -10? Because -5 is never enough near the start...


Core waste dump values were changed. now construction cost is 400 and output is -150 pollution.

BWT where are building s that convert pollution into production including recycling center that make -5 pollution and +1 production (How could I forget that ) SO your idea is totally implemented
Emperor L
[ Posts : 1237 ]
[Post Date: 14-Jul-2008 20:39]

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BWT where are building s that convert pollution into production including recycling center that make -5 pollution and +1 production (How could I forget that ) SO your idea is totally implemented


Sorry, I didn't understand this , whats implemented?


Maverick
[ Posts : 1331 ]
[Post Date: 14-Jul-2008 20:53]

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Something like:

Pollution Processor -15 + 10% of all polution to production

... etc


this one .

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