Forums / DQ: Empires - Community / General Discussions (Eng) / Questions about gameplay - FAGUR
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Green
[ Posts : 1005 ]
[Post Date: 15-Nov-2004 11:44]

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Does psi-storm affect allies as well?

Yes. All storms (I mean Human`s EMP-Vortex, Krong`e E-Storm) affect ALL units, except players with age less than 300 turns. So, be carefly
Also, note, all storms damage fade with range and all storms has no effect at all inside star systems.
Havoc
[ Posts : 16 ]
[Post Date: 15-Nov-2004 17:54]

Thanks for the reply

Id rather ask before I test it I dont think this was stated in the guide either...
Havoc
[ Posts : 16 ]
[Post Date: 15-Nov-2004 19:42]

Another question, Fagur need good biomass on a planet (preferably R or UR) but how do these values work actually? I suppose its the amount of biomass that trophs can convert in biogel per turn (fixed nr per troph). If so, are there any values?
Could anyone please verify this, or correct me?

If this is not the case, then can you build too much trophs (meaning some of them dont have biomass of the planet left to convert)?


As for the battle system. Sarcs are actually the transport of anizaks, but if you attack a planet, the planet fores first, destroying some of the sarcs, so also destroying the anizaks in it, which means its quite a big loss procentually. Is there any option to prevent it, like using more sarcs (so that 1 sarc carries less than 35 anizaks)?
This message was edited by Havoc
nobby
[ Posts : 18 ]
[Post Date: 16-Nov-2004 01:01]

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... like using more sarcs (so that 1 sarc carries less than 35 anizaks)?...

The human troop transports can hold 50 troops. Not filling them gives you more protection and less troop losses per transport lost in battle - so i guess if the developers are being even handed and applying the same reasoning between races then this should be the case.

Of course i dont know, and just wanted to post something whilst waiting for the turn to tick over so i can go to bed happy.

Nobby
Maverick
[ Posts : 1331 ]
[Post Date: 16-Nov-2004 08:33]

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Another question, Fagur need good biomass on a planet (preferably R or UR) but how do these values work actually? I suppose its the amount of biomass that trophs can convert in biogel per turn (fixed nr per troph). If so, are there any values?
Could anyone please verify this, or correct me?

If this is not the case, then can you build too much trophs (meaning some of them dont have biomass of the planet left to convert)?
You are almost right.

The amount of biomass extracted by trophs on a planet directly depends on abundancy on that planet. For example if a planet has AV in biomass and your troph production is set to 50% for biomass and 50% for biogel - then all "extracted" biomass will be converted into biogel. On R, UR planets with same 50/50 assignments your troph will "extract" more biomass than they can convert, thus you need to adjust your assignments for troph production.

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As for the battle system. Sarcs are actually the transport of anizaks, but if you attack a planet, the planet fores first, destroying some of the sarcs, so also destroying the anizaks in it, which means its quite a big loss procentually. Is there any option to prevent it, like using more sarcs (so that 1 sarc carries less than 35 anizaks)?
This message was edited by Havoc
Sarcs do not transport Anizaks, they "catapult"/launch then into subspace and then die. Sarcs are not the equivalent of human transports.
Havoc
[ Posts : 16 ]
[Post Date: 16-Nov-2004 09:05]

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Quote
As for the battle system. Sarcs are actually the transport of anizaks, but if you attack a planet, the planet fores first, destroying some of the sarcs, so also destroying the anizaks in it, which means its quite a big loss procentually. Is there any option to prevent it, like using more sarcs (so that 1 sarc carries less than 35 anizaks)?
Sarcs do not transport Anizaks, they "catapult"/launch then into subspace and then die. Sarcs are not the equivalent of human transports.


Ah I see, I was pretending it was the Fagur equivalent of Human transports...
So actually youve got to grow new sarcs every time you attack a planet. And they fire from where they are (sarcs) onto the planet you have to attack, even if its at the end of the universe? or do they carry them close first, and THEN fire them. Which means you got to order new sarcs and send them on their way already?
Which of these would be correct? Ive still gotta learn alot about the battle system


This message was edited by Havoc
Maverick
[ Posts : 1331 ]
[Post Date: 16-Nov-2004 10:11]

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Ah I see, I was pretending it was the Fagur equivalent of Human transports...
So actually youve got to grow new sarcs every time you attack a planet. And they fire from where they are (sarcs) onto the planet you have to attack, even if its at the end of the universe? or do they carry them close first, and THEN fire them. Which means you got to order new sarcs and send them on their way already?
Which of these would be correct? Ive still gotta learn alot about the battle system
Sarcs "fire" from where they are and die. If you want your anizaks relocated to another system you need sarcs in same system your anizaks are. In old galaxies the common way of assimilation was to grow sarcs and anizaks in one of your system, then launching anizaks for assimilation (sarcs in that system died after launching). If the assimilation was successfull you had to grow sarcs in assimilated system and after that repeat the circle. Now anizaks can mutate into sarcs, thus you dont need to grow sarcs every time you need your anizaks relocated or launched for an assimilation.

This message was edited by Maverick
Fr3d
[ Posts : 21 ]
[Post Date: 23-Nov-2004 21:05]

Is there any other way of attacking mercs than using psi-storms ?
Green
[ Posts : 1005 ]
[Post Date: 23-Nov-2004 23:41]

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Is there any other way of attacking mercs than using psi-storms ?

If You ask about Fagur entity - answer is NO. This game was designed as alliance game. So, You must ask Your ally for help
But You can offer us implement acid-spores for attacking Mercenary Base, who know, may be we will implement it... in future (Maverick will kill me)
Fr3d
[ Posts : 21 ]
[Post Date: 24-Nov-2004 20:32]

Being just prey to the mercs is very frustrating. There definitely should be a way for fagur entities to attack merc bases. Maybe fagur are just not good at attacking merc bases but they should have that option. I don't know how fagur should attack merc bases but I like the idea of acid spores.
Green
[ Posts : 1005 ]
[Post Date: 24-Nov-2004 21:38]

You are not right, generally speaking. My English is not so good, but I`ll try to explain, why You are not right when You talk about an option for Fagur to kill merc base.

If You consider Fagur entity as separate side, it is normal, when You want to be equal (by forces I mean) with any other side. But in _real_ life we have no such equality. Image aliens for which we are ants. Is there any equality ?
But if we will change our point of view and see on Fagur as part of one "SUPER RACE", which consist from Krong, Humans and Mercs.
Thus, from this point of view, such "SUPER RACE" is well balanced and can fight with any part if it. And we have 5th race, "SUPER RACE" in the game.
No, I`m talking not about Guardians or Traders.... I`m speaking about alliances

I hope You understand what I`m trying to explain.

P.S. But acid spores is good idea, even for SUPER RACE
Fr3d
[ Posts : 21 ]
[Post Date: 24-Nov-2004 23:41]

I think I understand what you are talking about and I agree with you that it's very important for every race to have its flaws in order to promote teamplay. But I don't think a weak weapon to attack merc bases would make the fagur a super race because they still would be weak versus mercs compared to all other races.
Imagine a fagur entitiy as large as the whole glaxy fighting a merc that just reached the age of 300 ticks - currently this merc still is invulnerable. In my opinion fagur should be weak compared to empires of equal size but I don't like the idea that fagur can't fight merc at all. And I think that in general you'll still need the help of other races to fight mercs because you are still weak versus mercs.
This message was edited by Fr3d
Fr3d
[ Posts : 21 ]
[Post Date: 25-Nov-2004 14:23]

Well, after giving this issue some thought I came to the conclusion that you are right.
pauldg
[ Posts : 104 ]
[Post Date: 27-Nov-2004 07:05]

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Grow Troph to extract biomass and conver it into biogel.


Can you explain the advantage of growing Troph vs Hive, and the advantage of putting Troph production priorities on biomass instead of biogel?

I had it 100% on biogel because I expected that to be more important, and I had a net biogel of 27606. Then I put it on 39% biomass and 61% biogel and I got a net biogel of 114512.. explain?
Fr3d
[ Posts : 21 ]
[Post Date: 27-Nov-2004 16:08]

In addition to mining trophs convert biomass into biogel. If you assign 100% to biogel production all trophs would stop mining and concentrate on converting biomass into biogel. But if there is no biomass to convert these trophs would be idle.
That's the reason why you have to assign some percent to biomass production so that your trophs have something to convert into biogel.

Don't know the advantage of growing trophs to growing hives, but hives produce larva and spores in addition to biogel and increase the amount of troops you may build and trophs may produce minerals, crystals and biomass in addition to biogel. And I guess trophs produce more biogel on planets with rich or ultra rich biomass, but I'm not sure about that.
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