Forums / DQ: Empires - Community / General Discussions (Eng) / Questions about gameplay - FAGUR
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Hyolam
[ Posts : 82 ]
[Post Date: 30-Nov-2004 21:29]

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I had it 100% on biogel because I expected that to be more important, and I had a net biogel of 27606. Then I put it on 39% biomass and 61% biogel and I got a net biogel of 114512.. explain?


use EXTENDED HIVE STATUS report to tune troph production
u need to equall produced biomass with max. possible produced biogel
pauldg
[ Posts : 104 ]
[Post Date: 01-Dec-2004 13:43]

I've understood, thank you.
pauldg
[ Posts : 104 ]
[Post Date: 06-Dec-2004 01:33]

Considering the following case: The number of units you have to the number of units you CAN have is 75,000/100,000. If you build 35,000 more units, and the number of units you currently have doesn't decrease, what happens to the surplus 10,000 units? Do they just die out?
Maverick
[ Posts : 1331 ]
[Post Date: 06-Dec-2004 11:21]

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Considering the following case: The number of units you have to the number of units you CAN have is 75,000/100,000. If you build 35,000 more units, and the number of units you currently have doesn't decrease, what happens to the surplus 10,000 units? Do they just die out?
Because your Hives can control a limited number of creatures, they will lose control over all extra creatures - so yes they just die.
Ravenclaw2099
[ Posts : 1 ]
[Post Date: 09-Dec-2004 12:50]

Can someon explain waht the exact purpose of nectator is, and wht the result is when I build more. All I understand is it allows creatures to be produced. Also, when expanding on other planets, is it better for me to build a nectator on the new world as well, or just stick to the one on my home planet?
pauldg
[ Posts : 104 ]
[Post Date: 09-Dec-2004 13:47]

Since Fagur are biological creatures, the game makes it mandatory for them to 'grow' their creatures a.k.a hordes (the fighting dudes). The necator allows you to grow these creatures. The more necators you have, the more creatures you can build in one turn (granted that you have the resources necessary)

For example, if I had one necator on the planet, I would be able to build 2000 creatures, and then have to wait for however long for them to finish growing and become 'real', and THN build more creatures. If I had 3 necators, I would be able to build 6000 creatures in one turn, wait for them to finish growing and become 'real' and then grow more.

No matter where you build the necators, the creatures will always spawn in the home system (whereever you place that).

Does that help?
Shimas
[ Posts : 11 ]
[Post Date: 13-Dec-2004 15:07]

Hi, I have few questions. First, I noticed, that once i order to grow something, it is placed on queue, and starts growing only on next turn. But not everything starts growing, some things remain on queue. So, how many organs and creatures can grow at one time?
Maverick
[ Posts : 1331 ]
[Post Date: 13-Dec-2004 17:50]

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Hi, I have few questions. First, I noticed, that once i order to grow something, it is placed on queue, and starts growing only on next turn. But not everything starts growing, some things remain on queue. So, how many organs and creatures can grow at one time?
It depends on amount of resourcse you have. If you have enough resources even all ordered organs could grow at one time.
pauldg
[ Posts : 104 ]
[Post Date: 14-Dec-2004 06:10]

Unless of course you're talking about creatures... in which case it depends how much necator space you have free at the beginning of the turn.
pauldg
[ Posts : 104 ]
[Post Date: 31-Dec-2004 18:00]

Is it possible to increase the speed of Fagur anizak movement?... If I use more spores in planetary sense, is it more accurate?... Is it possible to speed up the time required to build anizaks and sarcs?... What determines the time needed to build anizaks and sarcs?
Startracker
[ Posts : 43 ]
[Post Date: 01-Jan-2005 08:05]

umm, i thought it was always thae same...6 for anizaks and 18 for sarcs...was i wrong
Maverick
[ Posts : 1331 ]
[Post Date: 03-Jan-2005 09:36]

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Is it possible to increase the speed of Fagur anizak movement?
No, it is always the same.
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If I use more spores in planetary sense, is it more accurate?
Currently no. It will increase the sense success probability only.
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Is it possible to speed up the time required to build anizaks and sarcs?
No
Maverick
[ Posts : 1331 ]
[Post Date: 03-Jan-2005 09:37]

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umm, i thought it was always thae same...6 for anizaks and 18 for sarcs...was i wrong
No, you are right. Planet class will change organs growing time only.
Kolubra
[ Posts : 11 ]
[Post Date: 04-Jan-2005 07:30]

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Is it possible to increase the speed of Fagur anizak movement?
No, it is always the same.

It would be amazing if Fagur could have research such as "selective breeding" to make the subsequent creatures stronger or faster.

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If I use more spores in planetary sense, is it more accurate?
Currently no. It will increase the sense success probability only.

I think it would be a good idea to increase accuracy with the increase of resources (this is for all races.. not sure how mercs work so don't know about them).. and I'm prety sure people would welcome this..

This message was edited by Kolubra
Maverick
[ Posts : 1331 ]
[Post Date: 04-Jan-2005 15:48]

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It would be amazing if Fagur could have research such as "selective breeding" to make the subsequent creatures stronger or faster.
Evolution takes much more time then human research. Thats why Fagur has no "research" thing.

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I think it would be a good idea to increase accuracy with the increase of resources (this is for all races.. not sure how mercs work so don't know about them).. and I'm prety sure people would welcome this..
Good idea and somehow it is a logical upgrade of sense/survey/scan system. Accepted and noted.
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