Forums / DQ: Horizons / General Discussions / New galaxy MAP
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skyraider
[ Posts : 328 ]
[Post Date: 07-Nov-2008 18:32]

What about colonization from new map?
Maverick
[ Posts : 1331 ]
[Post Date: 07-Nov-2008 18:50]

Quote
What about colonization from new map?
Not implemented yet.
Emperor L
[ Posts : 1237 ]
[Post Date: 08-Nov-2008 13:53]

Wow, the new map looks good

I havent had any time recently, but hopefully have some this weekend. I will try and write some more for the guide also.

The new logo also looks nice, and I just had an idea, I could imagine like a silloette of a human on the curved horizon of a planet, with a bright star in the background, and the star could have the delta logo on it, not sure, but it could look good. And it would fit the name and plot of the game, as its about humans

Anyway, back to the map. Its really good, I like the fact you can give a ship a path by clicking several stars. But could it be possible to add a little extra to this? A few ideas are:

Make it possible to create a full loop, so a ship can move around several stars and return to where it started.

Also, could the full ship path be shown on map, not just the current movement, maybe this could be as a dotted line instead of a solid line.

Also, could it be possible to add a way to make ships constantly follow a path? So, when a ship reaches the end, it starts back along the same path, then when its back at the start it moves again to the end, and keeps repeating this untill its told to stop. For a loop type path, it could constantly move in circles.

The point of this is to create a patrol fleet. If I have say 5 stars close together, instead of building a small fleet at each, I could build 1 large fleet, and this could patrol all 5 systems, and if it arrives at a star with an enemy fleet, attack it and when thats over, move on again.




Maverick
[ Posts : 1331 ]
[Post Date: 10-Nov-2008 11:34]

Quote
Wow, the new map looks good

I havent had any time recently, but hopefully have some this weekend. I will try and write some more for the guide also.

The new logo also looks nice, and I just had an idea, I could imagine like a silloette of a human on the curved horizon of a planet, with a bright star in the background, and the star could have the delta logo on it, not sure, but it could look good. And it would fit the name and plot of the game, as its about humans

Anyway, back to the map. Its really good, I like the fact you can give a ship a path by clicking several stars. But could it be possible to add a little extra to this? A few ideas are:

Make it possible to create a full loop, so a ship can move around several stars and return to where it started.

Also, could the full ship path be shown on map, not just the current movement, maybe this could be as a dotted line instead of a solid line.

Also, could it be possible to add a way to make ships constantly follow a path? So, when a ship reaches the end, it starts back along the same path, then when its back at the start it moves again to the end, and keeps repeating this untill its told to stop. For a loop type path, it could constantly move in circles.

The point of this is to create a patrol fleet. If I have say 5 stars close together, instead of building a small fleet at each, I could build 1 large fleet, and this could patrol all 5 systems, and if it arrives at a star with an enemy fleet, attack it and when thats over, move on again.




All this features are planed and will be implemented later. Meanwhile we should prepare everything for a first public version. Its time to become public.
Emperor L
[ Posts : 1237 ]
[Post Date: 14-Nov-2008 22:37]

Quote
All this features are planed and will be implemented later. Meanwhile we should prepare everything for a first public version. Its time to become public.


Ok, so the guide needs some more doing quickly then. I will try and write some basic things for it all quickly, and it can be added to or rewriten better later.

Everything looks good and the color and style of everything is amazing. I think people will be really interested once they see the screens you put up.

Anyway, how will you get players? By adverts or posting on top web game sites, or something else?


Emperor L
[ Posts : 1237 ]
[Post Date: 15-Nov-2008 00:06]

A few more ideas for the map:

Could it be possible to have grid lines (these could be turned on and off at choice).

Also have a click and drag way of moving about the map. Instead of using just the side scroll bars. Maybe middle mouse button and click would be the best option.


This message was edited by Emperor L
Maverick
[ Posts : 1331 ]
[Post Date: 15-Nov-2008 11:51]

Quote
Quote
All this features are planed and will be implemented later. Meanwhile we should prepare everything for a first public version. Its time to become public.


Ok, so the guide needs some more doing quickly then. I will try and write some basic things for it all quickly, and it can be added to or rewriten better later.

Everything looks good and the color and style of everything is amazing. I think people will be really interested once they see the screens you put up.

Anyway, how will you get players? By adverts or posting on top web game sites, or something else?


I plan adding our game in several web top sites. This is the only way not requiring a fee I'm aware of.

Quote
A few more ideas for the map:

Could it be possible to have grid lines (these could be turned on and off at choice).

Also have a click and drag way of moving about the map. Instead of using just the side scroll bars. Maybe middle mouse button and click would be the best option.
I'll put all this ideas in proposed features and try implementing them later. Some things in flash/flex are working great when developing and doesn't work at all when you put it in a HTML page on site.

Emperor L
[ Posts : 1237 ]
[Post Date: 18-Nov-2008 00:42]

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I plan adding our game in several web top sites. This is the only way not requiring a fee I'm aware of.


Ok, that should hopefully work

Quote
I'll put all this ideas in proposed features and try implementing them later. Some things in flash/flex are working great when developing and doesn't work at all when you put it in a HTML page on site.



Ok, thanks