Disrupter [ Posts : 458 ]
| [Post Date: 24-Jun-2008 23:43]
I think its ok to have a thread like this for reasonable suggestions.
I submit that we can give Fleets or Ships a string of orders (mostly for flying). That way you can tell them to jump from star to star OR have them jump to a star, attack, and the survivors continue onwards afterwards.
Like a hit and run thing, i think that would be cool if possible
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Emperor L [ Posts : 1237 ]
| [Post Date: 24-Jun-2008 23:49]
Yeah, when drawing the line you could just have the ability to draw a second, and third etc. Also we need to send ships to stop in empty space also, not just stars.
Also, could we have a sort of class upgrade option on the ship builder?
This will basicaly change an existing class, and when doing so all existing ships of that class will be upgraded to the new design. Of course this will cost resources, but it should be possible to stop old ships becomming obsolete.
Maybe just add a new item to queue named 'class update' and this will take the ammount of resources needed to upgrade all ships of that type.
Ships cant be changed from one type to another, like cruiser to destroyer, only equipment should be upgraded.
This message was edited by Emperor L
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Disrupter [ Posts : 458 ]
| [Post Date: 24-Jun-2008 23:55]
Yea, but they should have to be around one of your planets with a certain building or maybe even the home planet for an expensive refit.
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Emperor L [ Posts : 1237 ]
| [Post Date: 24-Jun-2008 23:59]
Quote Yea, but they should have to be around one of your planets with a certain building or maybe even the home planet for an expensive refit.
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Well, any planet that can build ships can upgrade them, so I think it should be easy to upgrade them. Otherwise traveling across the whole galaxy will just make it pointless...
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Maverick [ Posts : 1331 ]
| [Post Date: 25-Jun-2008 11:00]
There will be a path manager for the fleets in future, but not in near future for sure. First thing is to balance the game.
Refitting the ship is in plans also. When? I don't know really
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Emperor L [ Posts : 1237 ]
| [Post Date: 25-Jun-2008 14:29]
Ok, that will be good then. Should make exploring easier also.
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Disrupter [ Posts : 458 ]
| [Post Date: 25-Jun-2008 14:52]
Quote There will be a path manager for the fleets in future, but not in near future for sure. First thing is to balance the game.
Refitting the ship is in plans also. When? I don't know really
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Sounds good, no rush though
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Disrupter [ Posts : 458 ]
| [Post Date: 25-Jun-2008 18:33]
Maverick, you have a very lovely empire, but can you look into why yours is coming up as both mine and K's?
Thankyou
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Maverick [ Posts : 1331 ]
| [Post Date: 25-Jun-2008 18:39]
Quote Maverick, you have a very lovely empire, but can you look into why yours is coming up as both mine and K's?
Thankyou
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Because it is in development mode. See note in red on top of the page
This message was edited by Maverick
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Emperor L [ Posts : 1237 ]
| [Post Date: 25-Jun-2008 18:42]
Quote Because it is in development mode. See note in red on top of the page
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Yeah, I did see that before, but sort of just expected minor changes...when you say 'INFORMATION COULD BE WRONG' you REALLY mean it
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Disrupter [ Posts : 458 ]
| [Post Date: 25-Jun-2008 18:44]
Quote
Quote Because it is in development mode. See note in red on top of the page
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Yeah, I did see that before, but sort of just expected minor changes...when you say 'INFORMATION COULD BE WRONG' you REALLY mean it
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Lol. Just the minor features regarding planets and controlling space ships, K.
nothing serious
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Emperor L [ Posts : 1237 ]
| [Post Date: 25-Jun-2008 19:11]
Anyway, my science is geting almost finished now, at least in all the techs I need, the others probably arent too important untill I have a good number of planets. And even then not sure...
I am researching the weapons/sheilds and defences right now, then not sure...
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Disrupter [ Posts : 458 ]
| [Post Date: 25-Jun-2008 19:15]
Quote Anyway, my science is geting almost finished now, at least in all the techs I need, the others probably arent too important untill I have a good number of planets. And even then not sure...
I am researching the weapons/sheilds and defences right now, then not sure...
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Hehe, i just finished all those techs. My weapons, torpedos, armor, shields and battle computers are all maxed out.
Im gonna research other things though, like pollution things just to keep them down before they have a chance to get up when my industry soars.
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Emperor L [ Posts : 1237 ]
| [Post Date: 25-Jun-2008 20:25]
Just an idea to change the tech tree a bit.
Maybe the colonisation part could go:
Colonisation ---> Plagic Colonisation ---> Adaptable Colonisation ---> Crystaline Colonisation
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|--------------> Gaea Concept Theory ---> Terraforming
So that gaea concept and terraforming is easier to get, and you dont have to go through all types of colonisation first.
This works, because if you have a plagic planet and want to improve it, you wouldnt need to know how to colonise poorer planets.
Also, is x-psychology really needed? Could that be removed and everything moved left 1 column.
Also, the polution part could be:
Polution Control Theory ---> Recycling Center
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|-------------------------> Polution Processor ---> etc
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|-------------------------> Polution Scanner
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Maverick [ Posts : 1331 ]
| [Post Date: 26-Jun-2008 11:08]
Quote Just an idea to change the tech tree a bit.
Maybe the colonisation part could go:
Colonisation ---> Plagic Colonisation ---> Adaptable Colonisation ---> Crystaline Colonisation
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|--------------> Gaea Concept Theory ---> Terraforming
So that gaea concept and terraforming is easier to get, and you dont have to go through all types of colonisation first.
This works, because if you have a plagic planet and want to improve it, you wouldnt need to know how to colonise poorer planets.
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Don't agree on this . This way people will take pelagic planets only and then terraform them. I think that only knowing all types could lead to the new Gaea Concept.
Quote Also, is x-psychology really needed? Could that be removed and everything moved left 1 column.
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I think is kinda logic that new ideas in psychology could lead to new ways of social improvements.
Quote Also, the polution part could be:
Polution Control Theory ---> Recycling Center
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|-------------------------> Polution Processor ---> etc
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|-------------------------> Polution Scanner
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Yes, here is some room for thinking
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