Emperor L [ Posts : 1237 ]
| [Post Date: 30-Dec-2008 02:14]
I was thinking, and came up with another idea about limiting numbers of ships. It would be good if large ships were very expencive, both to build and maintain. An empire of around 35 planets should only be able to support maybe a maximum of 5 titans, as they should be the ULTIMATE ship, capable of clearing entire planets alone.
1 titan should be equivalent to 5 battleships.
Battle ships should also be formidable. They should be very expencive and cost a lot to maintain, so 1 in most situations is enough.
1 battle ship should be equal to 4 cruisers.
Cruisers are poweful ships, but usualy used in small fleets of 2 or 3.
1 cruiser = 3 destroyers.
Destroyers are more average ships, equal to about 3 frigates.
Frigates a more support ship. 1 frigate equals about 2 corvettes.
Finaly, corvetts are small light ships, used for adding weight to fleets.
Here are some costs for ship classes:
Corvette: 50
Frigate: 100
Destroyer: 300
Cruiser: 900
Battleship: 3600
Titan: 18000
Based on this, it is still possible to build titans, but only on best planets. They should be extreemly poweful, and require whole fleets to take one down. They can clear quite heavily defended planets alone.
I think this is closer to the values used before, and makes large ships a valuable resource. It should be a major loss if a titan is destroyed.
This way, small ships are more useful and hold weaker weapons. But titans and battle ships are really used as a show of power, if you send those out, then its serious
This should also make battles smaller, less ships but more effect from each. More realistic I think...
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Maverick [ Posts : 1331 ]
| [Post Date: 30-Dec-2008 11:24]
Hehe
I like your idea, I'll see if I can implement it for next round
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Emperor L [ Posts : 1237 ]
| [Post Date: 30-Dec-2008 17:51]
Ok,
For balancing, here is idea:
Small ships have slightly lower cost/space, but more expencive to maintain per space.
All ships cost same per base defence.
Weapons will see next round how they work.
This means that small ships are quick and easy to build (cheaper to build per space), but cost more over time compaired to large ships (cost more maintenance per space).
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Emperor L [ Posts : 1237 ]
| [Post Date: 30-Dec-2008 20:24]
I looked on test server, and the values on that seem quite good. A fully equiped titan costs around 19000 production...so thats reasonable. You get a good amount of space also, so titans like that should be powerful...
I can build a titan in about 60 turns at that cost (on best planets), so thats ok I think...not sure, will see next round anyway.
Maybe maintenance should be around 100-150 per turn per titan...that way its ok to build, but maintaining them costs alot.
I have about 1000 income per turn in test server, with 15 planets. Only 4 alpha gaea producing max output...when not building anything, so in that case, I could support 10 titans...thats ok, as I will probably have other class ships also, so 5 titans (at around 100 miantenance each) would cost half my income in maintenance...
If i had max of 35 planets, I wouldnt want all income going on fleet maintenance, so I would say 10 titans would be most I could support, with some other ships also...
But so far, the values on test server seem ok, I don't know about maintenance though...
This message was edited by Emperor L
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Maverick [ Posts : 1331 ]
| [Post Date: 02-Jan-2009 12:36]
Quote But so far, the values on test server seem ok, I don't know about maintenance though...
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| The percentage is the same. We'll see how it works. As I said balancing will take some time
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skyraider [ Posts : 328 ]
| [Post Date: 08-Jan-2009 09:33]
I propose to change algorithm of automatic formation of a name of the ship.
Now the Name consists of the name of the project and the internal identifier.
It would be desirable that the name was divided at least through "-" with number as a maximum that number contained real number of the ship in a series.
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Maverick [ Posts : 1331 ]
| [Post Date: 08-Jan-2009 16:42]
Quote I propose to change algorithm of automatic formation of a name of the ship.
Now the Name consists of the name of the project and the internal identifier.
It would be desirable that the name was divided at least through "-" with number as a maximum that number contained real number of the ship in a series.
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| This has sense. I'll think how to implement it, as getting max value each time is not really optimal
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skyraider [ Posts : 328 ]
| [Post Date: 09-Jan-2009 14:17]
Quote as getting max value each time is not really optimal
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Add New integer field in ShipsDesign table and increment it in after (or before) insert trigger in SHIPS table.
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Maverick [ Posts : 1331 ]
| [Post Date: 14-Jan-2009 17:38]
Quote
Quote as getting max value each time is not really optimal
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Add New integer field in ShipsDesign table and increment it in after (or before) insert trigger in SHIPS table.
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| Yes, I thought about same thing
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