Forums / DQ: Horizons / General Discussions / Ground Batteries and invasion
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skyraider
[ Posts : 328 ]
[Post Date: 02-Oct-2008 09:44]

Quote
Ground Batteries: Fires 20 best beams. Maximum possible damage is 4000. Cannot be attacked by ship beams/torpedoes from space. Can be destroyed only by bombing. Has H: 10000 S: 5000


During invasion Ground Batteries survive to end of the invasion, but invader fleet contains bombs.
Depend to fleet order, ground Batteries destroy some ships each turn, in total a big amount of ships.
I mean that this is not relistic.
I think ground Batteries must take some damage from invader troops and bombs from attacking fleet.

What you think about this ?

Maverick
[ Posts : 1331 ]
[Post Date: 02-Oct-2008 13:44]

Quote
Quote
Ground Batteries: Fires 20 best beams. Maximum possible damage is 4000. Cannot be attacked by ship beams/torpedoes from space. Can be destroyed only by bombing. Has H: 10000 S: 5000


During invasion Ground Batteries survive to end of the invasion, but invader fleet contains bombs.
Depend to fleet order, ground Batteries destroy some ships each turn, in total a big amount of ships.
I mean that this is not relistic.
I think ground Batteries must take some damage from invader troops and bombs from attacking fleet.

What you think about this ?

Yes, this is an issue I'm still thinking about. I agree that Ground Batteries should take some damage. Bombing during invasion is not really a solution, because all troops should take damage too in this case. Taking damage from invading troops is acceptable solution.
skyraider
[ Posts : 328 ]
[Post Date: 02-Oct-2008 13:53]

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Bombing during invasion is not really a solution, because all troops should take damage too in this case


Bombing can be reduced during invasion, such as point bombing, for ex: 10%