Forums / DQ: Empires - Community / Suggestions / Thoughts on beta 2 and possible changes
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Maverick
[ Posts : 1331 ]
[Post Date: 01-Jun-2004 13:21]

1. Impressions from developers.

We think that the economical part of the game is more or less balanced. When we say economical we mean exploration, colonization of planets, production etc. everything that does not belong to war and war missions. We had no major bugs in this section so far.

We cannot say that we are pleased with the military part of the game especially with planetary mission. Some of them practically never have been used (i.e. invasion for humans).

We propose following list of changes for your discussions.

2. Proposed changes

[FAGUR]
- HP for Hive will be increased by a factor of 2
- The quantity of spore for sense will be increased by a factor of 4
- The quantity of resources for expanding will be increased by a factor of 1.5
- When assimilating human planet, local population will be converted into anizaks and sarcs in 70/30 proportion
- Sarcs will participate in planetary battles
- Sarcs will use 1 necator space

[MERCENARY]
- CCM will produce twice as much money as before
- More starting money and no starting fleet
- Fighter’s HP and DMG will be increased by factor of 1.3
- Cloaking modules will be able to cloak 6 base modules
- Returned money for canceled orders will depend on ordering time. As sooner you’ll cancel your order, more money you’ll get back
- Mercenaries will have information on star system in their radars range only. Radar range will depend on number of CCM and Communication technology

[HUMANS]
- Food consumption by population will be increased by factor of 1.3

[TRADING]
- We will implement a delay of about 50 turns for Trader’s stock to Empire’s stock transfers

[PLANETS & STARS]
- Systems with no planets
- 5% of planets of terrestrial type
- 1% of planets of alpha type
- planets with Rich resources about 10%
- planets with Ultra Rich resources about 1 %
- 3 planets with 3xUR only

[BOMBARDMENT]
- When bombarding a probability factor will be used in order to increase or decrease inflicted damage. It will be up to 30%

3. Final words

We would like to hear you opinion on proposed changes and hope you have new ideas how to make human conquer mission more attractive for players.

DQ Team.
This message was edited by Maverick
skyraider
[ Posts : 328 ]
[Post Date: 01-Jun-2004 15:02]

Quote

3. Final words

We would like to hear you opinion on proposed changes and hope you have new ideas how to make human conquer mission more attractive for players.



Для реального использования вторжения за хуманов нужно сделать несколько вещей

1. Увеличить ударную силу Troops раз в 5-20, при этом можно в 5 раз поднять стоимость,

В текущем виде они безполезны, при захвате одной из планет гвардейцев фагур вынес 300 тыс troops, это не серьезно

2. Добавить HP транспортам,
3. При захвате планеты захватывать и пропорционально ресурсы, так же как и мерки при рейде

4. Еще лучше убрать транспорты вообще, а добавить возможность нести troops capital ships