Forums / DQ: Horizons / General Discussions / Researches
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Disrupter
[ Posts : 458 ]
[Post Date: 21-Jul-2008 19:22]

I have 2 more techs to go and then the tech tree is mine.

So far: No bugs with researching things, and i think all the prices for researches are fair. If anything, make all the highest level ship components (weapons, armor, shields, computers) as high as the armor and shields already are, if not, then higher

In fact, i found that i was willing to make ships without those 2 highest level components, because it was easier/faster/cheaper not to use then.

Perhaps those can be tweaked further similar to engines, where each part needs a seperate theory research?
Maverick
[ Posts : 1331 ]
[Post Date: 22-Jul-2008 11:21]

Quote
I have 2 more techs to go and then the tech tree is mine.

So far: No bugs with researching things, and i think all the prices for researches are fair. If anything, make all the highest level ship components (weapons, armor, shields, computers) as high as the armor and shields already are, if not, then higher

In fact, i found that i was willing to make ships without those 2 highest level components, because it was easier/faster/cheaper not to use then.

Perhaps those can be tweaked further similar to engines, where each part needs a seperate theory research?


I'm constantly looking on tech tree and research costs. I'm tweaking it each time I found it not logical and / or too cheap. The only thing I find too cheap and not settled (at least for next round) is engines costs. You can reach good speeds way too fast. I probably will change them. Then we'll consider tech tree as of version 1.0 and ready for game.