Emperor L [ Posts : 1237 ]
| [Post Date: 05-Aug-2008 18:42]
I dont think the white for own colonys is very clear on the map, its hard to see against the explored grey stars.
Could the colour be changed maybe to blue for your own planets, or even green for own and blue for allies?
I think that would make things clearer.
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Maverick [ Posts : 1331 ]
| [Post Date: 05-Aug-2008 19:19]
Quote I dont think the white for own colonys is very clear on the map, its hard to see against the explored grey stars.
Could the colour be changed maybe to blue for your own planets, or even green for own and blue for allies?
I think that would make things clearer.
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| Yes, star map need a redesign. I'm planning to do it after we fully implement battles and restart galaxy.
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Emperor L [ Posts : 1237 ]
| [Post Date: 06-Aug-2008 00:24]
Quote
Quote I dont think the white for own colonys is very clear on the map, its hard to see against the explored grey stars.
Could the colour be changed maybe to blue for your own planets, or even green for own and blue for allies?
I think that would make things clearer.
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| Yes, star map need a redesign. I'm planning to do it after we fully implement battles and restart galaxy.
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Ok, so will the whole map be remade? That would be cool, because their are quite a few little things that annoy me about the existing map, things like the circles overlapping when you zoom out, and allies/enemys/own/neutral share stars the colours sort of mix and its hard to know exactly whats going on etc. Also if different empire fleets exist in stars how they move out and also you cant see moving enemy etc fleets.
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Maverick [ Posts : 1331 ]
| [Post Date: 06-Aug-2008 12:03]
Quote
Quote
Quote I dont think the white for own colonys is very clear on the map, its hard to see against the explored grey stars.
Could the colour be changed maybe to blue for your own planets, or even green for own and blue for allies?
I think that would make things clearer.
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| Yes, star map need a redesign. I'm planning to do it after we fully implement battles and restart galaxy.
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Ok, so will the whole map be remade? That would be cool, because their are quite a few little things that annoy me about the existing map, things like the circles overlapping when you zoom out, and allies/enemys/own/neutral share stars the colours sort of mix and its hard to know exactly whats going on etc. Also if different empire fleets exist in stars how they move out and also you cant see moving enemy etc fleets.
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| Yes, I plan to make a totally new map. First one was more of a prototype and learning project. So, post your suggestions here What is missing what is not really good and what parts should remain in new version.
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Disrupter [ Posts : 458 ]
| [Post Date: 06-Aug-2008 15:15]
Quote Yes, I plan to make a totally new map. First one was more of a prototype and learning project. So, post your suggestions here What is missing what is not really good and what parts should remain in new version.
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I miss navigational hazards like in The Eye. Even though it was only one black hole, it made things more difficult because you had to go around it instead of straight through. I also think the stars should be more spread out and grouped, kinda like Pleiades. Not that you should take the Pleiades galaxy and put a black hole in the center . Something like that though, challenging due to its design, not just the players.
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Emperor L [ Posts : 1237 ]
| [Post Date: 09-Aug-2008 12:55]
Quote I miss navigational hazards like in The Eye. Even though it was only one black hole, it made things more difficult because you had to go around it instead of straight through. I also think the stars should be more spread out and grouped, kinda like Pleiades. Not that you should take the Pleiades galaxy and put a black hole in the center . Something like that though, challenging due to its design, not just the players.
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They will be added, BH and WH etc are in the list of things to do.
Also, stars are in the exact same positions as in DQ:E, they just look more spread out, because the map has a bigger scale.
Anyway here are some ideas:
I think that zooming out should make the star images smaller, so they dont stay the same size. Your own/allied fleets should be marked on the map at any zoom level, but at a lower level neutral and enemy fleets should be shown. (makes it harder, but still possible to see enemy fleets moving.
The map shouldnt show if an enemy/neutral fleet is at a star, its too easy people to see exactly where people are, instead it should only show if an enemy/neutral ship is in one of your own stars, not in stars where you dont have planets.
Grid lines and coordinates on top, bottom and sides would be great, it hard to find stars by name, and coords makes it much easier to find where things are. Maybe only show these at a lower zoom level, or change scale depending on zoom.
This message was edited by Emperor L
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Disrupter [ Posts : 458 ]
| [Post Date: 10-Aug-2008 22:30]
Quote The map shouldnt show if an enemy/neutral fleet is at a star, its too easy people to see exactly where people are, instead it should only show if an enemy/neutral ship is in one of your own stars, not in stars where you dont have planets.
Grid lines and coordinates on top, bottom and sides would be great, it hard to find stars by name, and coords makes it much easier to find where things are. Maybe only show these at a lower zoom level, or change scale depending on zoom.
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I agree with L on both of these points. Its too hard to find planets by name, and also maybe you can come up with a whole "sensors" series of techs and ships and things so you can see maybe the 3 closest stars or something.
It depends on how Maverick feels though.
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Maverick [ Posts : 1331 ]
| [Post Date: 11-Aug-2008 14:36]
OK. I'm back and working...
About map:
Al your ideas are logical and have all chances to be implemented. White color for "personal" systems will remain though. I rather, prefer changing explored systems color. Will have to play with it a bit.
Finding a system will be really easy. There will be a search function by coords and system name. A ruler/grid will be present too.
About radar:
Because fleets don't really have any coordinates its not so easy to implement a so called radar. A sort of a "radar" was paned that works as follows (some are identical with K ideas):
- you can see all your and allied fleets wherever they are or going to.
- you can see all enemy and neutral fleets in your or allied systems.
- you can see all enemy and neutral fleets that travel to your or allied systems.
- you can see any type of stationary fleet if you are in an explored system.
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Emperor L [ Posts : 1237 ]
| [Post Date: 12-Aug-2008 01:41]
Quote Because fleets don't really have any coordinates its not so easy to implement a so called radar.
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If fleets dont have coordinates, how are they located?
My only guess is that you calculate the path and distance, and then give it a set position calculated using distance, position (step) and speed. Or something like this...
It must be possible to calculate the coordinates of the ship from whatever information is stored...I would imagine...
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Disrupter [ Posts : 458 ]
| [Post Date: 12-Aug-2008 14:44]
Quote It must be possible to calculate the coordinates of the ship from whatever information is stored...I would imagine...
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Well unless the ship is traveling either at exactly 0, 45, 90, 135, 180, 225, 270, 315 or 360 degrees off of its origin star, then it would be exceedingly difficult to calculate exactly where it is at a give time. Since there is obviously some underlying grid system to give the stars coordinates, it would be possible to plot coordinates, but movement wouldnt be as linear as it is now, it would involve moving through all the squares that the line touches between the origin and destination points.
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Maverick [ Posts : 1331 ]
| [Post Date: 13-Aug-2008 15:40]
Quote
Quote Because fleets don't really have any coordinates its not so easy to implement a so called radar.
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If fleets dont have coordinates, how are they located?
My only guess is that you calculate the path and distance, and then give it a set position calculated using distance, position (step) and speed. Or something like this...
It must be possible to calculate the coordinates of the ship from whatever information is stored...I would imagine...
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| I don't say that I cannot calculate fleet current position, what I certainly do when showing fleets on the map. But calculating it each time for all fleets would be a hard task for DB, resulting in long loading time.
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Disrupter [ Posts : 458 ]
| [Post Date: 13-Aug-2008 18:52]
Quote I don't say that I cannot calculate fleet current position, what I certainly do when showing fleets on the map. But calculating it each time for all fleets would be a hard task for DB, resulting in long loading time.
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Which is bad.
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